Bard
Base Class: Bard

A School of Bards that focuses on making music and such that touches and affects the souls of themselves and others directly

3rd Level: 

Soul Rupture:

As an action, you start singing or playing an instrument. Each undead or feind that can hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. The creature can use the Dodge action if there's nowhere to move.

Soulful Self:

As a Reaction, you can Detach your soul Partially From your Body Becoming a Soul Self that is connected at the Torso. This allows you to target your main body with bardic inspiration and create distractions by having your soul play the music. You can put your soul back to normal at any time.

6th Level: 

One Person Duet:

By Having your Soul Self Active you can gain an advantage on Performance or sleight of hand by having you and your Soul Self do the task.

Soul Slashing Words & Weapons:

Undead or Feinds are Weak to Slashing and Psychic damage from attacks or cantrips used by this character.

14th Level:

Soul Projection:

You May Cast 5th level Spiritual Projection of yourself or a creature(Without paying a Spell slot or material components) by spending a Bardic inspiration. Casting this way The Projections HP and AC are Determined by your CHA Modifier and instead of the Creatures Prof bonus

Soulful Performance:

As an Action and by spending a Bardic Inspiration.
You and Soul Self start singing or playing on instruments. Roll your Bardic Inspiration Di and All Chosen Creatures within 15 feet of you can add the result as if it's what they rolled for a Bardic Inspiration.
On your Next Turn If you Wish to Keep Performing you may make a DC 18 Performance. On Success you may use  your Action and All Chosen Creatures within 15 feet of you can add the last result of this Ability - 1 as if it's what they rolled for a Bardic Inspiration.. On Failure You Cannot Use Soulful Performance or Bardic Inspiration this Turn

 

Soul Rupture

As an action, you start singing or playing an instrument. Each undead and/or feind that can hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. The creature can use the Dodge action if there's nowhere to move.

Soulful Self

As a Reaction, you can Detach your soul Partially From your Body Becoming a Soul Self that is connected at the Torso. This allows you to target your main body with bardic inspiration and create distractions by having your soul play the music. You can put your soul back to normal at any time.

One Person Duet

By Having your Soul Self Active you can gain an advantage on a CHA Skill or Sleight of Hand by having you and your Soul Self do the task.

Soul Slashing Words & Weapons

Undead and Feinds are Weak to Slashing and Psychic damage from attacks or cantrips used by this character.

Spiritual Symphony

For the price of a 1st level Spell Slot and having your soul self active, All of  your spells, abilities, and effects that depend on a heard/hearing  range, they now add an extra 5 feet in range. This Lasts Until your soul self is reattached fully or for 1 minute. 

Also works for spells, abilities, and effects that create a sound that cause damage or effect

You may use 2nd level slots or higher for this ability. For each spell slot above 1 add an extra 5 feet in range

Soulful Performance

As an Action and by spending a Bardic Inspiration.
You and Soul Self start singing or playing on instruments. Roll your Bardic Inspiration Di and All Chosen Creatures within 15 feet of you that can hear you. can add the result as if it's what they rolled for a Bardic Inspiration.
On your Next Turn If you Wish to Keep Performing you may make a DC 18 Performance. On Success you may use  your Action and All Chosen Creatures within 15 feet of you can add the last result of this Ability - 1 as if it's what they rolled for a Bardic Inspiration.. On Failure You Cannot Use Soulful Performance or Bardic Inspiration this Turn

College Of The Soul Image

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