Base Class: Rogue
Investigators use their skills to serve the law, often in the employ of nobles or in the pursuit of noble causes. Although some work for crime lords and guildmasters for nefarious purposes.
Follow Up
An investigator can roll twice on any INVESTIGATION check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the Investigator is aware of it.
False information is not revealed in this way if the people questioned do not know it to be false.
Keen Mind
An Investigator's strong mind can resists attacks and hazards that would muddy their thoughts. They gain a +1 bonus on PERCEPTION checks and WIS saves. These increase to +2 at 9th level and +3 at 15th level.
Canny Observer
When an Investigator makes a PERCEPTION check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), they gain a +4 bonus.
Hard to Fool
Two times per day, an Investigator can roll two dice while making a INSIGHT check, and take the better result. They must announce this before making the INSIGHT check.
Thoughtful Reexamining
Three times per day, an investigator can reroll a KNOWLEDGE, INSIGHT or PERCEPTION skill check to try to gain new or better information from the roll. This reroll can be made any time during the same day as the original check.
KNOWLEDGE is ARCANA, HISTORY, NATURE, and RELIGION.
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