Druid
Base Class: Druid

The Circle of the Abyssal Wilds, often referred to as the Drudens, delves into ancient and forbidden magics that intertwine with the darkest corners of nature. Unlike their more benevolent counterparts, the Drudens embrace the primal forces that lurk beyond the veil of the natural world, drawing upon the essence of primordial horrors. Their practices are shrouded in secrecy, and their rituals are known to invoke eldritch entities and eldritch powers that have long been forgotten. Turning themselves into horrors only spoken of in fairy tails too old to even be remembered. 

Circle of the Abyssal Truth

When you reach a Druid level specified in the Circle of the Abyssal Truth Spells table, you thereafter always have the listed spells prepared.

Circle of the Abyssal Truth Spells
Druid Level Prepared Spells
3 Cause Fear, Disguise Self, Vicious Mockery, Invisibility, Phantasmal Force
5 Blink, Fear
7 Grasping Vine, Shadow of Moil
9 Dream, Mislead

Druden Transformation

3rd-level Abyssal Truth Feature

As a Bonus Action, you can expend a use of your Wild Shape to harness the darker aspects of the wilderness and take on terrifying, monstrous forms through your Wild Shape. You can choose one of the following  Druden forms when you Wild Shape. While in a Druden form, you cannot wield weapons, but your body becomes a deadly instrument of destruction. You also gain temporary hit points equal too your druid level.

Eldritch Hunter

You transform into a gaunt, spectral creature with hunger in its eyes, its claws dripping with barely restrained bloodlust. You gain the following benefits:

  • Ravenous Claws: Your unarmed strikes deal 1d10 + your Strength modifier in slashing damage. When you reduce a creature to 0 hit points with a melee attack, you regain hit points equal to your Wisdom modifier (minimum of 1).

  • Ravenous Frenzy: Once per turn, when you reduce a creature to 0 hit points, you can make an additional unarmed strike as a bonus action.

  • Prey’s Scent: You gain advantage on Wisdom (Perception) checks that rely on smell, and you also gain advantage on Wisdom (Survival) checks to track wounded creatures.

Gloomshade Stalker

Your form becomes a towering, lanky predator with elongated limbs and an almost spectral presence, blending seamlessly into the forest’s darkest corners. You gain the following benefits:

  • Towering Presence: Your size increases to Large while in this form.

  • Snatching Claws: You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your unarmed strikes. Your unarmed strikes deal 1d8 piercing damage, and your reach with melee attacks increases by an additional 5 feet.

  • Blending Shadows: You can use a bonus action to become camouflaged. While in natural terrain, you gain advantage on Dexterity (Stealth) checks, and you can hide even when only lightly obscured.

  • Ambush Predator: When you hit a creature with an attack after being hidden from it, the attack deals an extra 1d8 damage. You can use this ability once per turn.

Abyssal Wraith

You assume the guise of a nightmarish, wraith-like monstrosity with a skeletal visage and an aura of dread that chills the very air around you. You gain the following benefits:

  • Dreadful Touch: You can use your Wisdom modifier instead of your Strength modifier for the attack and damage rolls of your unarmed strikes. Your unarmed strikes deal 1d6 necrotic damage. If a creature is hit by your unarmed strike, it must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or become frightened of you until the end of your next turn.

  • Unnatural Gait: You can move through difficult terrain created by natural or magical means without penalty, and your movement does not provoke opportunity attacks.

  • Haunting Gaze: As an action, you can target a creature within 30 feet with your chilling gaze. The target must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failed save, the creature is paralyzed for 1 round.

 

Corrupted Truth

6th-level Abyssal Truth Feature

Your understanding of the true horror of the wilderness deepens, granting you sinister abilities.You gain the following benefits:

  • Sinister Recovery: When you exit your Druden Transformation, you regain a number of hit points equal to your druid level. You can only regain hit points from this ability once per long rest.
  • Twilight Veil: You can cast the Pass Without Trace spell without expending a spell slot, but the effect is visually eerie: shadows lengthen unnaturally and the air around you grows cold. You can use this ability a number of times equal to your proficiency bonus per long rest.
  • Dark Senses: You gain darkvision out to 60 feet.

Embrace the Truth

10th-level Abyssal Truth Feature

The dark powers of the wilderness grant you new abilities, further enhancing your monstrous transformations. You gain the following benefits:

  • Eldritch Hunter – Hunger's Speed: Your base movement speed increases by 15 feet. Additionally,  you can attack twice, instead of once, whenever you take the Attack action on your turn.

  • Gloomshade Stalker – Shadow Ambush:  Your reach with unarmed strikes increases by an additional 5 feet, giving you a total of 15 feet of reach while in this form. You can now make opportunity attacks against creatures within this extended reach.. Additionally, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks while hidden or lightly obscured.

  • Abyssal Wraith – Dread Aura: You emit an aura of fear while in your Abyssal Wraith form. Creatures of your choice within a 10 feet emanation of you must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) at the start of their turn or become frightened of you until the start of their next turn. Once a creature successfully saves against this effect, it is immune for 24 hours.

 

Truth Touched

10th-level Abyssal Truth Feature

Even when you are not in your Druden form, the dark forces of nature still influence your abilities. You gain proficiency in either Stealth or Intimidation (your choice), or expertise if you are already proficient. Additionally, when you make an ability check to hide or intimidate, you can roll with advantage a number of times equal to your Wisdom modifier (minimum of once) per long rest.

Truth's Apex

14th-level Abyssal Truth Feature

Your connection to the darkest aspects of nature has reached its peak, granting each of your Druden forms an extraordinary, terrifying ability.Each of your Druden forms gains an enhanced ability.

  • Eldritch Hunter – Predator’s Feast

    When you reduce a creature to 0 hit points with a melee attack, you have advantage on attack rolls for 1 minute.

  • Gloomshade Stalker – Reaper's Lunge

    Your form grows even more terrifying, with your limbs elongating grotesquely. Your size increases to Huge while in this form, and your reach with melee attacks increases by an additional 5 feet giving you a total of 20 feet of reach while in this form. Once per turn, when you hit a creature with a melee attack, you can force it to make a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature is knocked prone.

  • Abyssal Wraith – Descent into Madness

    The haunting presence of your Abyssal Wraith form drives those around you to madness. Your dread aura's emanation becomes 20ft and when a creature fails the saving throw against your fear it must use it's reaction too move up too 10ft in a direction of your choosing and make a single melee attack against a target of your choice.

Previous Versions

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