Ranger
Base Class: Ranger

Magic is the most potent of weapons. When the Weave is misused, devastation abounds. It was only natural that counter measures would be formulated. Hunt down those who would distort the natural world.

Knowledge of Casters

You can choose a type of caster, either Arcane (Wizards, Sorcerers, Artificers, Bards, Warlocks & Melee subclasses using these spell list) or Divine (Clerics, Paladins, Druids, other Rangers & Melee subclasses using these spell list). You treat this caster type as a creature type for your Favorite Enemy feature. You also gain advantage on Arcana Checks if you chose Arcane Casters or Religion & Nature Checks if you choose Divine Casters. This counts as an additional Favored Enemy & does NOT replace your current Favored Enemy choice. When at ranger level 6 & 14 you may choose the other caster type as your new favored enemy. 

Witch Hunter Magic

Witch Hunter spells

Ranger Level           Spells

3rd                           Create Bonfire, Detect Magic, Identify

5th                           Blindness/Deafness, Silence

9th                           Counterspell, Dispell Magic

13th                        Confusion, Resilient Sphere

17th                        Circle of Power, Wall of Force

Sensing Spellcraft

At ranger 7th level, you automatically become aware of the casting of a spell by your chosen caster (Knowledge of Casters feature) within 60 ft of you. You make a survival check against a DC = 30 - your ranger level. If you succeed, you determine the level, direction & magical school of the spell.

At ranger level 15, while using Primeval Awareness, this feature extends to the range of Primeval Awareness.

Scavenging Spells

Starting at ranger level 11, after a spell is cast within range of "Sensing Spellcraft", you summon to you the residual magic of the spell in the form of Spell Essence points. You gain a number of Essence points = the level of the spell cast. When you regain your used spell slots by using a number of collected Essence points = 5x spell slot level being replenished. You loose all collected Spell points after completing a long rest.

Bane of Casters

At ranger level 15, when you strike a caster you chose for your Knowledge of Casters feature with a melee attack, if they cast a spell since the end of your last turn, inflict extra damage = the level of spell they cast + their spell casting modifier (cantrips only spell casting modifier).

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2024 3:18:48 PM
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