Base Class: Druid
Elemental Shamans are connected to the forces of the elemental plane, conjuring primal magics to assist their fighting prowess.
Level 3: Circle of the Elements Spells
When you reach a Druid level specified in the Circle of the Elements Spells table, you thereafter always have the listed spells prepared.
Circle of the Elements Spells:
3-Burning Hands, Ice Knife, Shatter, Thunderwave, Elementalism
5-Fireball, Lightning Bolt
7-Conjure Minor Elementals, Conjure Elemental
9-Cone of Cold
11-Chain Lightning
Level 3: Primal Weapons
Your connection to the elemental forces grants you mastery over Simple Melee Weapons. You gain the Mastery property of two kinds of Simple Melee Weapons of your choice. Whenever you finish a Long Rest, you can change one of your masteries to a different weapon of your choice.
Primal Weapon Die. You can roll a d6 in place of the normal damage of your Simple Melee Weapons.
In addition, you may use a Simple Melee Weapon as a Druidic Focus to cast spells from your Druid spell list.
Level 3: Maelstrom Conduit
As you fight, the elemental forces surge around you. As a Bonus Action, you may expend one use of Wild Shape to activate Maelstrom Conduit for up to 10 minutes.
During Maelstrom Conduit, you can use Wisdom instead of Strength for the attack and damage rolls of your Simple Melee Weapons.
In addition, each successful hit with a Simple Melee Weapon generates 1 point of Maelstrom up to a maximum of 3 Maelstrom. On your turn, as a Bonus Action, you may expend 3 Maelstrom to immediately cast a spell with a casting time of an Action.
Level 6: Storm Strike
The elements manifest in your strikes. You add Searing Smite and Thunderous Smite to your prepared spells. You may expend a Wild Shape charge in place of a spell slot to cast these spells at 1st level. When you damage an enemy with a smite spell you gain 1 additional Maelstrom.
Level 10: Elemental Acumen
The elements work with you, and you can weave them into your Maelstrom. When you or a creature within 30 feet of you takes cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage. If Maelstrom Conduit is active when you prevent damage in this way, you gain 1 Maelstrom.
In addition, dealing damage with your Elemental Fury Class Feature will gain you 1 Maelstrom.
Level 14: Tempest
Your attacks unleash a tempest upon your enemies. Expending Maelstrom to cast a spell no longer requires a Bonus Action.
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