Sorcerer
Base Class: Sorcerer

a improved version of the storm sorcerery from xanathars guide to everything, includes improved class features and a expanded spell list.

Wind Speaker

 You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.

Tempestus magic

When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.

You also gain access to the cantrip Jolt, also each mote gains bonus damage equal to your charisma modifier.

Draconic Spells
Sorcerer Level Spells
3 Call Lightning, Create Or Destroy Water, Gust Of Wind
5 Control Winds, Storm Sphere Control Water
7 Chain Lightning
9 Control Weather, Storm Of Vengeance

Heart Of The Storm

At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. you also gain the following new traits

 

:Whenever you cast a spell that deals lightning or thunder damage, you can spend 2 sorcery points to maximize the damage of the spell

:While the feature innate sorcery is active, you can cast spells without using spell slots and instead taking 1 d4 of damage per level of the spell casted. (A level 5 spell will cost 5 d4 health points)

do know you can take lethal damage from this feature.

Storm Guide

starting at the 6th level, If it is raining, you can use a bonus action to cause the rain to stop falling and lightning to strike away from you in a 20-foot-radius sphere centered on you. Wind will also blow around the 20 foot sphere, though this will not alter the direction or speed of the wind. You can end this effect as a free action.

Wind Soul

At the 14th level, you gain immunity to lightning and thunder damage.

You also gain a magical flying speed of 30 Feet, with an additional 5 feet per charisma modifier point up to a max of 45 feet. (for instance a charisma modifier of 3 would have your flight speed be 45 feet)

Storm's Fury

Starting at 18th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you and are knocked prone. on a succeded save the creature takes half damage and isnt knocked back or prone

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