Base Class: Druid
The Circle of the Hybrid is a Druid subclass that blends the primal power of animals with the intelligence of humanoids. Druids of this circle can shapeshift into hybrid forms, combining the strength, agility, or senses of beasts with their humanoid form. Whether growing powerful claws, sprouting wings, or gaining enhanced senses, these Druids strike a balance between nature and civilization, using their unique abilities to adapt to any situation and protect the natural world.
Hybrid forms
Starting at 3rd level, you can transform into a hybrid combination of your humanoid and animal forms. As an action, you may expend one use of your Wild Shape to shift into this hybrid form, choosing a beast with a Challenge Rating (CR) no higher than one-quarter of your Druid level (rounded down).
While in this form, you gain the following benefits and drawbacks based on the creature:
- You may select a number of the creature's senses, speed types, ability scores, and actions or bonus actions equal to your proficiency bonus.
- You gain temporary hit points equal to the creature's Constitution modifier times your Druid level.
- You can only cast spells of a level equal to or lower than the creature's CR.
- If you drop to 0 hit points while in this form, it ends, and you regain hit points equal to the creature's Constitution modifier times your Druid level.
This form lasts for 1 minute or until you end it early.
Adaptable Form
Adaptable Form
Starting at 6th level, your mastery of hybrid transformation allows you to constantly adapt your form. While in your hybrid form, you can alter your features on the fly. At the end of each of your turns, you may use a bonus action to change one of the following aspects of your hybrid form:
- Senses
- Speeds
- Ability Scores
- Actions or Bonus Actions
This adaptability allows you to respond to different situations with increased versatility during combat.
Animalistic Aspects
Animalistic Aspects
Starting at 10th level, you permanently adopt animalistic traits, gaining the following benefits:
- You can choose one of the following movement abilities:
- Swimming Speed: You gain a swimming speed equal to your walking speed and can breathe underwater.
- Climbing Speed: You gain a climbing speed equal to your walking speed and tremorsense within a 30-foot range.
- Enhanced Speed: Your walking speed is doubled and you can take the dash action as a bonus action.
- You gain proficiency in one of the following skills: Athletics, Acrobatics, Survival, or Animal Handling.
- You also increase your Strength, Constitution, or Dexterity score by 2, up to a maximum of 20.
Dual Hybrid Form
Dual Hybrid Form
Starting at 14th level, you can merge the traits of two beasts simultaneously when entering your hybrid form. When you activate your hybrid form, you may choose features from both beasts, with the maximum CR based on the highest CR of the beasts you select. You gain temporary hit points equal to the combined hit points of both creatures. If you drop to 0 hit points while in this form, you regain hit points equal to the combined Constitution modifiers of both creatures, multiplied by your proficiency bonus.
Additionally, you can now transform into hybrid forms with a Challenge Rating up to half your Druid level.
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