Fighter
Base Class: Fighter

Radiant Ward is the title given to fighters who undergo a ritual to transform them into a beacon of hope for their allies. Allowing them to aid those who fight beside them. They are typically put in units sticking to the back of the squad though it is able to hold its own if necessary.

Gift of Toughness

Beginning when you choose this archetype at 3rd level, as a bonus action you can choose one friendly creature within 10 feet of you, they gain either a +1 in Strength or Dexterity this effect lasts for 1 minute or if the friendly target moves farther than 30ft. from you. You can use this ability up to 3 times per long rest.

Quick Attack

Starting at 7th level, you can allow your quickness in battle to fade, taking away your ability to use multi-attack. You can choose to attack only once on your turn, and grant an ally within 15ft. an additional attack for one turn. You can grant this to a number of friendly creature up to the amount of attacks you give up (does not stack). Action surge may not be used the turn this is activated. This feature may only be used up  to 1 + WIS modifier per long rest.

 

Charged Power

At 10th level, you can deny yourself any actions or movement this turn and charge up your weapon with radiant power, on your next turn all melee attacks that you make deal an additional 2d6 radiant damage.

Starting at 15th level, use your action to enter a bonding link, your eyes glow radiant light, any and all creatures that you have affected with Gift of Toughness or Quick Attack in the past minute's eyes also glow with radiant light, these creatures are now linked with you. Any linked creature can communicate telepathically with each other, additionally you are able use a reaction to teleport to a linked ally within 60ft. when they are targeted for an attack changing the target to you instead. If a linked creature is dropped down to 0hp the link is severed and every other linked creature takes 1d6 psychic damage. This feature can be used per long rest.

Graceful Bond

At 18th level, give a burst of life to all linked creatures. When you activate Bonding Link, every affected creature gains temporary hp equal to your fighter level + WIS modifier, additionally, any creature who is unconscious that would otherwise have been linked, awaken with 1 hp and become linked.

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