Blood Hunter
Base Class: Blood Hunter

order of the wings slayers is an old order, often underestimated because they appear weak, with light armors and only quivers on their sides.
and other orders often look down on them because they hunt only specific beasts, flying beast, but membres of the wings slayers know, among the creatures of the worlds those who fly are often the most brutal and dangerous, especially dragons.

using magic arrow made of blood and arcane effects made sacrificing theyr own blood, the member of this order purge the sky of what they deem to be pure evil.

RITE OF THE SCARLET QUIVER

this rite take effect on an empty quiver, with the activation blood pour from the wound toward the quiver to create arrows.
once the rite is active can use 1 attack action to throw an arrow, make a ranged attack using intelligence+proficiency bonus (archery fighting style also apply) at 1 target you can see within a range of 80ft or 320ft with disadvantage, if you hit the target takes 1d6+1 hemocraft die piercing damage

while this is active you can take 1 Hit point of necrotic damage (cannot be reduced in any way) to reroll ONE die ONCE of the damage of ONE attack, must keep the second roll.

BLOOD MAGIC

Also at level 3 you can sacrifice your blood to manipulate the Arcane.

You can choose for 1 bonus action to suffer up to 4 necrotic damage (cannot be reduces in any way)  to gain the same number of "BLOOD POINTS",
eh maximum of BLOOD POINT gor to 6 at level 5, to 8 at level 11 and finaly 10 at level 17.
BLOOD POINTS remain until used or until you finish a long rest.


then you can expent 2 BLOOD POINTS to cast at level 1 :
- magic missile
- shield
- color spray
- fog cloud
- burning hands
- Ensnaring Strike
- feather fall

the cast times, range and duration of these spells remain the same but you ignore the material cost
 
 
 

BLOOD RUSH

now at level 7 your order deepens your ability to hunt flying creatures.

you can for 3 blood points cast these spells at level 2 :
- Earthbind
- levitation
- any of the spell from the "BLOOD MAGIC"  list that can be cast at higher levels

in addition, once per turn, if you take damage you gain 1 blood point (if you do not already have your maximum)

your rite of the scarlet quiver also gains these properties:
- your arrow strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- you have +1 to attack with arrows from this quiver (goes to +2 at level 11 and +3 at level 18)

SCOURGE OF THE SKIES

at level 11 you learn how to get into your prey domains, and learn how to fly.
you can spend 1 bonus action and 5 BLOOD POINT to gain a fly speed equal to your walking speed, last for 10 minutes, when the effect ends you (and only you) gain the feather fall effects for 1 round.

BRAND OF THE BROKEN WINGS

at level 15, you learned how to pin down your prey, and prevent it from fleing into the skies,
your brand of castigation now reduce the fly speed (if any) of the creature affected to 0, if it was up in the air it fall down and takes fall damage. if it doesnt have a fly speed it can't jump and it speed is reduced by half.

you  also have advantage on all attacks against the branded creature.

BLOOD CURSE OF THE DRAGONSLAYER

at 18Th level you learn the dragonslayer blood curse
for 1 reaction when a dragon breath attack, or an AOE spell is about to be cast you can turn it against the user.
the creature must make a wisdom saving thow or it breath attack or spell don't takes effect (still consume the spell slot or dragon breath)

amplify : the spell or breath attack takes effect but only on the creature that tried to use it, it take half of the damage the attack should have done. (can be reduced by resistance or ignored by imunities)

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