Monk
Base Class: Monk

The Temple of the Ashen Sky teaches a brutal fighting style while also instilling a deep stoicism in its acolytes. Focusing Ki as a means to augment ones physical abilities allowing one to remain unmoved in gales, seemingly unaffected by freezing rain or blazing sun, as well as delivering powerful and deadly strikes using unarmed attacks.

Unflinching as the Cedar

Beginning at 3rd level. Your Ki pulses through your body rooting you to the ground allowing you to stand like the mighty cedar against the storm and making you difficult to unbalance through physical force. Through strict training the monk has learned to channel their ki to protect them against the elements, you gain proficiency in survival if you do not already have it and have advantage against the effects of harsh weather and against being knocked prone.

Strike as Lightning

Beginning at 6th level. Your body crackles with a permanent electrical charge and by focusing your ki you can release this charge as you strike devastating your enemy with the force of lightning. You may spend 1 ki point to add 1d6 thunder or lightning damage to your unarmed attack you can do this once per turn, the damage die increases with your monk level as per the martial arts die. Beginning at 8th level you can spend an extra ki point to knock the target prone if they fail a con save with DC equal to 8+wisdom mod+ proficiency bonus. on a success they remain standing.

Lightning Strikes twice

Beginning at 11th level. By focusing and attacking the same enemy repeatedly you concentrate your Ki within them making each attack more devastating than the last. On each consecutive unarmed strike made on your turn you can spend 1 ki point to gain additional effects, 2nd attack deals extra damage equal to your WIS modifier, 3rd attack deals extra damage equal to Wis Modifier and the target makes a Con save or be blinded until the start of your next turn, on the 4th attack deals extra damage equal to your wisdom mod and the enemy must make a wisdom save or be frightened until the end of your next turn, missing an attack breaks the combo. You must wait one turn before being able to use this feature again

The Mask Breaks the Storm Rages

Beginning at 17th level. For a brief moment your composure breaks while in combat and your emotions cause your ki to run wild and you bring down the full rage of the storm on your enemy. You spend 10 ki points and as your action make a single unarmed strike against a foe, when the attack hits it deals standard melee damage as well as 8d10 lightning damage, and must succeed on a con saving throw or be paralysed for 2d4 rounds. This action counts as an attack for the purpose of bonus action options (ie unarmed attack/ flurry of blows), this ability is taxing on the body and after its use you gain 1 level of exhaustion.

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