Base Class: Fighter
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights.
Morale Boost
When you choose this archetype, you learn how to inspire your allies to fight on past their injuries. You gain the following benefits:
Lead the Charge. Add your Charisma modifier (minimum 1) to initiative checks.
Enhanced Second Wind. You regain all spent uses of Second Wind on a short or long rest.
Rallying Cry. When you use your Second Wind feature, you can choose a number of creatures equal to your proficiency bonus within 60 feet of you. Each one regains hit points equal to your fighter level, provided that the creature can see or hear you.
Command Attention
A Purple Dragon knight serves as an envoy of the Cormyrean crown. Knights of high standing are expected to conduct themselves with grace.
You gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance.
Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature.
You can use the Influence Action as a bonus action.
Lead by Example
When you use your Action Surge feature, you can choose one creature within 60 feet of you. That creature gains the effects of Action Surge on it's next turn.
Indomitable Bulwark
You can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll a saving throw and you aren’t incapacitated, any ally creatures within 10 feet of you also making the saving throw, can reroll too.
Beacon of Morality
You never enter a combat unprepared to help others. You regain one spent use of Action Surge, Second Wind, and Indomitable upon rolling initiative.







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