Cleric
Base Class: Cleric

The Cuisine Domain is all about food. Tapping into this domain allows for mastery of good health, via good food.

All things need to eat in one way or another, so Clerics can come from any number of faiths and creeds. Feast, fraternity, and festivities are the path to rapport amongst each other and the gods. Much of the Halfling pantheon have Clerics of this domain due to their inherent focus on the home.

Always have room for dessert.

*Based on the well-known 2018 subclass by Neophantom

 

Cook's Instincts

You adopt the practice above and beyond the spells. You gain the following benefits:

Bonus Proficiencies. You gain proficiency with brewer's supplies, cook's utensils, or the herbalism kit. You can also use these tools as your spellcasting focus.

Taste Test. As an action, you may use your senses to appraise food, liquids and/or ingredients.

  • You immediately identify the item's name as well as if said item has been tampered or poisoned in any way, though you must succeed a medicine check to properly identify the cause and effects of said tampering.
  • You can successfully check the current state of an ingredient and it's freshness.
  • When appraising food, potions and poisons, you may roll a nature check by tasting it in order to identify the ingredients used in it's creation.

Sacred Meal. As part of a short rest, you can use your chosen tool to prepare a snack for a number of creatures equal to your Wisdom Modifier. The chosen creatures gain one of the following benefits of your choice:

  • When rolling a hit die during this short rest, add your (the cook's) Wisdom Modifier.
  • Add a d4 to one D20 checks.
  • Gain a number of temporary hit points equal to your Cleric Level.

Cuisine Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Cuisine Domain Spells table, you thereafter always have the listed spells prepared.

Cuisine Domain Spells
Cleric Level Prepared Spells
3 Goodberry, Purify Food and Drink, Druidcraft, Locate Animals or Plants, Heat Metal
5 Plant Growth, Speak with Plants
7 Locate Creature, Secret Chest
9 Commune with Nature, Animate Objects

Blessings of the Harvest

Full Stomach. As a Magic action, you present your spellcasting focus and expend a use of your Channel Divinity to evoke the gods of the harvest for nourishment. You summon pastries from a spectral oven. Choose 5 creatures to receive the following benefits:

  • You are satiated (eaten enough not to receive exhaustion) for the day.
  • You remove one level of exhaustion.
  • You regain a d4 hit points.

Hot Plate. As a Magic action, you present your spellcasting focus and expend a use of your Channel Divinity to evoke the gods of the harvest for pain. You summon a spectral pot of boiling water to cast upon your enemies. As part of this action, choose a point within 30'. A pool of boiling water (cylinder) with a 20' radius forms there. Creatures who enter  or end their turn in the area take fire damage equal to 3d12 bonus. Taking additional damage (3d12 fire) at the start of each subsequent turn. The area is considered Difficult Terrain for creatures without a swim speed. This area persists for 1 minute or until you choose to end it (no action required).

Sustainable Subsistence

You bless food by being in its presence.

Spoiler-Free. Food stops spoiling when within 30' of you. Additionally, you can use druidcraft to reverse the spoilage of items.

Truffle Pig. You have advantage on D20 checks to find rare, natural ingredients.

Le Gourmet

As an action, you summon a Large Celestial Oven to aid you. They roll their own initiative and can act on their own. They are an ally to you and your allies and will remain on this plane for 1 minute or until their hit points are reduced to 0. You can only do this once per long rest. You can expend a use of your Divine Intervention feature to use this again.

Le Gourmet
Large Celestial, True Neutral
Armor Class 18 (natural armor)
Hit Points 212 (17d10 + 119)
Speed fly 80 ft.
STR
18(+4)
DEX
10 (+0)
CON
24 (+7)
INT
14 (+2)
WIS
20 (+5)
CHA
14 (+2)
Damage Immunities Fire, Radiant
Senses Darkvision 120 ft., Passive Perception 20
Languages Common, Celestial
Challenge 10 (5,900 XP)
 
Proficiency Bonus +4
Actions

Multiattack. The celestial makes three attacks: one with its crash and two with its exhale scrap.

Crash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) force damage plus 3 (1d6) fire damage.

Exhale Scrap. Ranged Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (4d6) radiant and 14 (4d6) fire damage.

Comments

Posts Quoted:
Reply
Clear All Quotes