Base Class: Rogue
Fidai are assassins that dedicate themselves wholly to a god, giving their entire being to their god's cause no matter what is asked of them. Rogues that follow this path develop skills in deception, infiltration and the art of murder, with a hint of divine assistance. Supported by their god, Fidai are often tasked with taking down creatures in opposition to their deity, such as undead, fiends, or even celestials depending on who they worship. However, there are times when they would even turn their blades on high profile targets, should their god decree them a threat.
Spellcasting
You have learned to cast spells.
Cantrips. You know three cantrips: Sacred Flame and two other cantrips of your choice from the Paladin spell list.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Sacred Flame with another Paladin cantrip of your choice.
When you reach Rogue level 10, you learn another Paladin cantrip of your choice.
Spell Slots. The Fidai Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.
| —Spell Slots per Spell Level— | |||||
|---|---|---|---|---|---|
| Rogue Level | Prepared Spells | 1 | 2 | 3 | 4 |
| 3 | 3 | 2 | — | — | — |
| 4 | 4 | 3 | — | — | — |
| 5 | 4 | 3 | — | — | — |
| 6 | 4 | 3 | — | — | — |
| 7 | 5 | 4 | 2 | — | — |
| 8 | 6 | 4 | 2 | — | — |
| 9 | 6 | 4 | 2 | — | — |
| 10 | 7 | 4 | 3 | — | — |
| 11 | 8 | 4 | 3 | — | — |
| 12 | 8 | 4 | 3 | — | — |
| 13 | 9 | 4 | 3 | 2 | — |
| 14 | 10 | 4 | 3 | 2 | — |
| 15 | 10 | 4 | 3 | 2 | — |
| 16 | 11 | 4 | 3 | 3 | — |
| 17 | 11 | 4 | 3 | 3 | — |
| 18 | 11 | 4 | 3 | 3 | — |
| 19 | 12 | 4 | 3 | 3 | 1 |
| 20 | 13 | 4 | 3 | 3 | 1 |
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 Paladin spells.
The number of spells on your list increases as you gain Rogue levels, as shown in the Prepared Spells column of the Arcane Trickster Spellcasting table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Spellcasting table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Rogue, your list of prepared spells can include five Paladin spells of level 1 or 2 in any combination.
Changing Your Prepared Spells. Whenever you gain a Rogue level, you can replace one spell on your list with another Paladin spell for which you have spell slots.
Spellcasting Ability. Intelligence is your spellcasting ability for your Paladin spells.
Spellcasting Focus. You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells.
Condemning Strike
Your sneak attack damage type changes to either radiant or necrotic damage.
As a Bonus Action, you can condemn a creature in the name of your deity. The creature must succeed a Charisma saving throw and if it fails, you can immediately make a melee weapon attack with advantage on the creature. You can only use this ability a number of times per long rest equal to your charisma modifier plus your proficiency bonus.
Condemning Strike - Necrotic
Your sneak attack damage type changes to necrotic damage.
Condemning Strike - Radiant
Your sneak attacks are divinely charged. Your sneak attack damage type changes to radiant damage.
Religious Infiltration
You have gained a reputation as a religious figure within your sect that allows you to get closer to your targets.
When you make a charisma ability check while using your position as a cover, you can roll with advantage. If your identity or intention is compromised, your religious comrades will cover your identity and create a new identity for you in 30 days.
Guiding Strike
When another creature makes an attack on a creature within 5ft. of you, you can use your reaction to make a melee weapon attack on the creature before it. If you succeed, you can force the creature to make a Wisdom saving throw and if it fails, the next attack made against the creature has advantage.
Cloaked Smiting
When you cast a Paladin spell as a Bonus Action, you can roll a Stealth check against any creatures that can see you, who make a contested Perception check. If you succeed, you also take the hide action.
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