Warlock
Base Class: Warlock

You were called by the Sandwalker into the night, and returned with magics that you do not quite understand, and a growing thirst for freedom you cannot contain...

Expanded Spell List

The Sandwalker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

earth tremor, sleep

2nd

gust of wind, warding wind

3rd

blink, plant growth

4th

freedom of movement, [spell]conjure minor elemental[/spell]

5th

control winds, steel wind strike

Look to the Sky

Starting at 1st level, your patron bestows upon you the ability to force people to look up and glimpse what you saw in the night sky. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or blinded by you (your choice) until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Run like the Wind

Starting at 6th level, you may harness the power of the desert wind to whisk you safely away from harm. When you take damage, you can use your reaction to teleport up to 60 feet to an unoccupied space you can see. This movement does not provoke attacks of opportunity. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

One with the Desert

Beginning at 10th level, your patron teaches you how to be closer to the desert and to Him. You are immune to being blinded, and when another creature attempts to force you to do something against your will (charm, compulsion, etc up to GM discretion) you may roll your saving throw with advantage. You are always allowed a saving throw against these effects even if it would not normally grant one. 

True Freedom

Starting at 14th level, you may choose to ignore any one condition inflicted upon you, magical or otherwise. The effect immediately ends as though you have successfully made a save against it. 

You must finish a short or long rest before you can use this feature again.

The Sandwalker Image