Paladin
Base Class: Paladin

The Oath of Orthodoxy is a sworn vow to serve the church of their faith. Usually known by the moniker of Inquisitor, paladins who swear this oath devote their lives to rooting out enemies of their faith, using guile when righteousness is not an option. They sacrifice their own purity in order to cleanse those who defy their faith, and are willing to take extreme measures to achieve their goals.

Tenets of Orthodoxy
Root out Heresy 
Wherever the enemies of my faith hide, I must hunt them down.
Heretics Must be Punished
There can be no mercy for those who will not repent.
By Any Means
My qualms cannot get in the way of my duty to my faith.
Absolute Faith
I will never go against my church and my faith, and I will never attack those who are faithful.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Stern Gaze. As a bonus action, you can focus your mind on a particular creature, using your channel divinity. Choose one creature within 60 feet of you that you can see. You have advantage on Charisma-based skill checks and Charisma saving throws against that creature, and the target has disadvantage on Charisma-based skill checks and Charisma saving throws against you for 1 minute.

Unexpected Strike. As a bonus action, you can use your Channel Divinity to exploit you enemies' distractions. For a number of rounds equal to your Charisma modifier, you can add 1d6 damage to creatures you hit with an attack if you have advantage on the attack roll. You don't need advantage if an ally, that is not incapacitated, is within 5 feet of the target and you don't have disadvantage on the attack roll.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Lay on Brands

Starting at 7th level, you can use Lay on Hands points instead of a spell slot when you use Divine Smite. You must spend 10 points per spell slot level. You cannot Divine Smite at a level above your highest spell slot.

Soul Gaze

Beginning at 15th level, your Stern Gaze also affects Wisdom-based skill checks and Wisdom saving throws.

Wrath of the Faith

At 20th level, you can directly channel the fury of your faith into combat. Using your action, you can undergo a transformation. For 1 minute you gain the following benefits:

  • You gain the benefits of Stern Gaze against every creature within 60 feet of you.
  • When you Divine Smite, deal an extra 1d8 radiant damage.
  • You emanate an aura of menace in a 60-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creatures have advantage.

Once you use this feature, you can't use it again until you finish a long rest.

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