Base Class: Sorcerer
Some generations ago, the Dark Prince of Seduction, Graz’zt had occupied a kingdom in a distant land. His jackalweres and lamia ran his kingdom for him until many united armies of Sun Elves gathered against him. Graz’zt was not prepared for a force of such magnitude and foresaw the possibility of retreat. Because of this he had ordered several of his lamia to take the form of men and seduce several women amongst the neighboring tribes. Thus, tainting their bloodlines with blood of his fiendish kin.
Graz’zt and his forces were driven from the land but not until he had already left several of his prodigy bloodline half-fiends hidden amongst the populace. Over the years the bloodline has become thin, but those who carry this bloodline within them have a talent for the arcane arts. If the individual embraces their lineage, they will be drawn to the arts of sorcery, and the gifts this bloodline can unleash.
Bloodline Magic
3rd level Graz'zt Prodigy feature
You learn additional spells when you reach certain levels in this class, as shown on the Graz'zt Prodigy Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or an enchantment spell from the sorcerer or wizard spell list.
Graz'zt Prodigy Spells
|
SORCERER LEVEL |
SPELLS |
|
3rd |
charm person, disguise self, mirror image |
|
5th |
major image |
|
7th |
freedom of movement |
|
9th |
geas, scrying |
Bloodline Tongue
3rd level Graz'zt Prodigy feature
Like the lamia servants of Graz'zt that created your fiendish bloodline, you can also speak the Abyssal language just like they can.
Beauty of the Fiend
3rd level Graz'zt Prodigy feature
As your fiendish lamia heritage becomes more and more apparent, your skin will become flawlessly beautiful to the eyes. When you are not wearing any other armor, it is imbued by magical protections from your bloodline. The sorcerer's natural armor class will be equal to 10, plus their Dexterity modifier, and Charisma modifier. Your skin no longer suffers from flaws such as wrinkles or age spots. As you heal from wounds, your skin will heal without signs of scars, burns, or blemishes.
Intoxicating Curse
6th level Graz'zt Prodigy feature
The Graz'zt Prodigy gains the ability to curse any enemy within 30' feet of them with an intoxicating curse like the touch of a lamia. This can be done as a bonus action will cost two sorcery points. The curse acts like a concentration spell-like ability, it requires no spell components to use, and it cannot be used on more than one target at a time. The targeted creature must make a Charisma save vs. the Prodigy's spellcasting DC or make all Wisdom saves and ability checks at disadvantage while the sorcerer maintains concentration on the curse.
The sorcerer requires a bonus action (but no additional sorcery point cost) to transfer the curse to another target. Each target must be within range when first exposed. After that point to remove the curse will require the caster to lose concentration, the caster transfer the curse to another, the minute duration to pass, or the curse removed with the use of a Remove Curse, or Greater Restoration spell. Leaving the range of the spell does not dispel it. This is not an invisible attack, as the target will feel the curse enter their body, and they will see who is focusing it upon them. While the curse is in effect the target will feel as if they are drunk.
Reaching this level of power will also make you resistant to all charm effects. You will roll saves at advantage against charms.
Bloodline Aura
14th level Graz'zt Prodigy feature
The sorcerer has gained the ability to tap into their fiendish bloodline. One time in-between long or short rests they can use a bonus action to generate an aura that will allow them to look like a more beautiful and confident version themselves. This aura will attract attention of others giving the sorcerer advantage on deception and persuasion skill checks and give them resistance to any non-magical or non-cold iron weapon. Once activated, this aura will last for a maximum of ten minutes or until the next time they rest.
Infernal Resistance
14th level Graz'zt Prodigy feature
The sorcerer has gained the ability to infuse their fiendish bloodline to give them resistance to fire, cold and poison damage. This ability requires a reaction, and a sorcery point to activate, and lasts for about a minute.
Graz'zt Sorcery
18th level Graz'zt Prodigy feature
You have mastered the magic of your bloodline, and it has become an extension of who you are. You now make all spell concentration rolls at advantage. Additionally, whenever you use a spell that requires a to-hit roll, you now have advantage with the accuracy of such attacks.
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