Base Class: Rogue
Wandering through city streets may appeal to some but you find the forests, underdark and coast hold a much greater interest to you. Nature has a way of sorting things out that is both incredibly fair and impeccablibly cruel. You hold to the creed of "Survival of the fittest", that doesn't mean you have to be the biggest or strongest, brains will usually outmatch brawn. Having undergone secret rites to gain the abilities of various animals.
Natural Instincts
When you choose this archetype at 3rd level, you gain darkvision out to a range of 30 feet (if you already have darkvision this range is doubled),you gain advantage on Wisdom(Perception) checks whilst in the dark and proficiency with the poisoner's kit.
Animalistic Rites
Starting at 3rd level, you gain abilities based on the animalistic rite you undertook to become a Warden.
Owl
Smart, quick and almost silent owls can pick out their prey from further away then most realise. All creatures have disadvantage making an attack of opportunity against you.
Panther
Sleek, stealthy and lethal panthers are the ultimate predator. After undergoing this rite your movement speed increases by 15 feet and you gain expertise in Dexterity(Acrobatics) checks
Rat
The rite of the rat makes you sneakier then you have even been. You gain advantage on all Dexterity(Stealth) checks.
Viper
Viper's strike with almost unnatural speed and ruthless efficiency. Choosing this rite you now deal double damage with all poisons and venoms.
Sticky Fingers
Starting at 9th level, you have a knack for taking things from others without them realising till you've already gone. You gain expertise in Dexterity(Slight of Hand) checks and have a climbing speed of 30 feet. While in combat you can use a bonus action to make a slight of hand check to steal something from a creature and if successful you may choose to put something else in its place.
Secondary Rites
At 13th level, you gain new abilities based on the animal chosen for your second rite.
Hyena
Scavengers and opportunistic pack hunters, hyenas are at their most lethal when their prey is already wounded. You gain advantage on your first attack against a creature that has less then full hit points.
Raven
Quiet and associated with bad luck raven's are larger then most realise and it's said that The Matron watches the mortal realms through them. You now take half damage from falling from any height and your sneaky attack now deals an additional 2d4 necrotic damage.
Shark
Fast, strong and deadly sharks are the ultimate underwater killing machine. You now have a 40 feet swim speed and can breath underwater.
Nature's Patience
Starting at 17th level, you know the exact moments to act.Once per long rest when you roll a 20 on a d20 you may choose to store it and reroll the d20. The stored 20 can then be used for a failed attack roll, saving throw or check of your choice.
Comments