Cleric
Base Class: Cleric

Either you have forsaken your deity or vice-versa leading to a myriad of effects.

The Forsaken often walk the line of religious zealotry, love and hate pulsing through their actions. They pull on the strings of fate in a way few gods would allow otherwise.

Forsaken Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the The Forsaken Spells table, you thereafter always have the listed spells prepared.

The Forsaken Spells
Cleric Level Prepared Spells
3 Bane, Detect Evil and Good, Borrowed Knowledge, Enhance Ability
5 Counterspell, Life Transference
7 Arcane Eye, Banishment
9 Dispel Evil and Good, Geas

Forsaken

You pull a portion of your previous connection to augment your resilience. You gain resistance to radiant and necrotic damage.

Distort Fate

You can use your Channel Divinity to twist fate in your favor.

As an action, you can grasp at the strings of fate for 1 minute. During this minute, you can use your reaction to grant a creature advantage or disadvantage on d20 checks.

Renewed Belief

When you or an ally within 30' of you rolls a critical success, you can choose a creature within 30' of you (including yourself) and grant them temporary hit points equal to your Cleric level. Whilst the creature has these temporary hit points, they can add a d4 (d8 at level 12, d12 at level 17) to all d20 checks.

Born Again

You may have lost your previous connection to the gods but you have instilled in yourself a new connection. You gain immunity to necrotic and radiant damage.

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