Wizard
Base Class: Wizard

Some view the likes of demons as vile, corrupted creatures that seek naught but havoc and hell on any plane unlucky enough to have them as visitors. Others view such power as an opportunity. The School of Demonology is often a forbidden subject, studied only by the most foul in the confines of a hidden library, or an ancient tome. The study of demons corrupts even the most astute, altering your body and mind. Ultimately the power to dominate creatures to your will is alluring, and perhaps you will be one of the lucky ones to not lose themselves completely to their raw, evil power.

Foul Blooded

Beginning when you select this school at 2nd level, your vile studies have left your body in a corrupted state. As a result, decrease either your Strength, Dexterity, or Constitution score by 2, and increase your Intelligence score by 1.

(Optional) Choose one of the quirks below:

1D6 QUIRK
1 Your scleras turn an inky black, and your irises an sickly yellow.
2 Your teeth and nails grow unnervingly sharp.
3 Each morning there are freshly etched scars on your skin, always different from the day before.
4 Small black horns protrude from your forehead that seem to grow larger by the day.
5 Your skin is blazing hot to the touch, so much so that it is recommended object leaving your grasp be left untouched for a second.
6 Plant life seems to wilt around you, and small animals avoid your presence with hysteria.

Imp-losion

As a bonus action after casting a spell of 1st level or higher, roll 1d4. On a 3 or a 4, you may choose to summon a tiny demon with 1hp into the nearest unoccupied space of the spells target. You can have a number of demons equal to your intelligence modifier summoned at any given time. They use the quasit stat block, their initiative is immediately after yours, and will attack the nearest non-demon to the best of their ability. Each demon lasts for a minute, but can be dismissed at any time.

Master of Chains

Starting at 6th level, you add the summon lesser demons spell to your spellbook if it is not there already. Your will over summoned demons is nearly indomitable, and you gain advantage on concentration checks made to maintain control over summoned creatures. In addition, summoned lesser demons will not attack you, and greater demons have disadvantage to break free of your control.

 

Improved Imp-losion

Beginning at 10th level,  as a bonus action after casting a spell of 1st level or higher, instead of rolling 1d4, roll 1d6. On a 4- 5 summon one demon, on a 6 summon two. The maximum number of demons summoned is increased to twice your Intelligence modifier.

Demonic Servitude

Starting at 14th level, as a result of your demonic expertise, you can temporarily bind creatures to your will. As an action, force an Abberation, Celestial, Fiend, or Undead that you can see within 30ft to make a Charisma saving throw with a DC equal to your Spell Save DC. On a failed save, they are under your control for the next minute, making additional saving throws at the end of its turns. Once a creature has been enslaved this way it is immune to this ability for the next 24 hours.

Once you use this ability you cannot use it again until the next long rest.

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