Base Class: Druid
You become the vessel to a unique beast/monster.
You either have:
A 1-tailed sand-tanuki. A 2-tailed blue-fire cat. A 3-tailed dragon-turtle.
A 4-tailed volcano gorilla. A 5-tailed steam horse. A 6-tailed acid mollusk.
A 7-tailed armored beetle. An 8-tailed ox-octopus. Or a 9-tailed psychic kitsune.
Circle Spells
2nd-lvl Circle of Tailed Beasts feature
-1-Tail's Spells: -2-Tails' Spells: -3-Tails' Spells:
3rd Earthbind 3rd Heat Metal 3rd Mirror Image
5th Wall of Sand 5th Fireball 5th Wall of Water
7th Stone Shape 7th Wall of Fire 7th Control Water
9th Transmute Rock 9th Immolation 9th Maelstrom
-4-Tails' Spells: -5-Tails' Spells: -6-Tails' Spells:
3rd Scorching Ray 3rd Misty Steps 3rd Acid Arrows
5th Ashardalon's Stride 5th Gaseous Form 5th Stinking Cloud
7th Fire Shield 7th Freedom of Movement 7th Vitriolic Sphere
9th Flame Strike 9th Cloudkill 9th Contagion
-7-Tails' Spells: -8-Tails' Spells: -9-Tails' Spells:
3rd Web 3rd Darkness 3rd Mind Spike
5th Wind Wall 5th Tidal Wave 5th Clairvoyance
7th Storm Sphere 7th Black Tentacles 7th Locate Creature
9th Control of Wind 9th Bigby's Hand 9th Mislead
Vicarious Behavior
3rd-lvl Circle of Tailed Beasts feature
Depending on the Tailed Beast you contain, tertiary traits will affect you.
-One-Tail: You cannot be interrupted when you go to sleep.
-Two-Tails: Like most felines, you have an upredictable mood.
-Three-Tails: You'd rather spend time underwater.
-Four-Tails: Fire/heat comforts you more so than it puts people on guard.
-Five-Tails: Running a lot is how you meditate.
-Six-Tails: You like really strong drinks and spicy foods.
-Seven-Tails: You can't stay too long inside, only outside there is a breeze.
-Eight-Tails: It is difficult to take something from you, you have a strong grip.
-Nine-Tails: You have a mischievous streak for pranks.
Unique Trait
6th-lvl Circle of Tailed Beasts feature
Through you, your Tailed Beast can manifest an exclusive talent they honed:
-One-Tail: You know the Mold Earth cantrip with sand you produce yourself.
-Two-Tails: Your flames become blue, you have advantage on fire damage.
-Three-Tails: You know the Water Breathing spell.
-Four-Tails: Your arms are covered in lava with the lvl 3 Burning Hands spell.
-Five-Tails: You know the Armor of Agathys spell, layered in scalding steam.
-Six-Tails: Your saliva becomes acidic with the Acid Aspersion cantrip.
-Seven-Tails: You can use your powder scale with the Dust Devil spell.
-Eight-Tails: Your saliva turns into sticky ink, it also paints liquids in opaque colors.
-Nine-Tails: You know the Detect Thoughts, gaining a psychic radar.
Rage Mode
10th-lvl Circle of Tailed Beasts feature
Available once per long rest, using all 2 Wild Shapes slots.
You are clad in arcane energy molded into the Tailed Beast's shape.
You take a quadrupedal posture as your silhouette is dark-red.
You sprout the tails of the beast and grow ears, claws, fangs, or wings, etc.
-Similar to the Barbarian's Rage, for 8 rounds you have:
.Advantage on Strength checks & saving throws.
.You cannot concentrate or cast spells.
.Resistance to non-magical bludgeoning, piercing & slashing damage.
.Your flying/swimming/walking speed is doubled.
-As your skin is pure energy, you have some bodily features:
.A tail swing does 1d4 slashing damage in a 6 ft/2 m reach.
.You can extend your arms like whips, grabbing in a 16 ft/5 m reach.
Your Claws deal 1d6 slashing damage.
Tailed Beast Mode
14th-lvl Circle of Tailed Beasts feature
Having learned the true name of the Tailed Beasts, you've solidified a true bond.
You can now freely access their real form at will while still being in charge.
.All transformations share the Huge size.
.You use 2 WS use and maintain it for only 18 min.
-SHUKAKU: You become a badger made of cursed sand. (Giant Badger)
In your reaction, you can shift your density to be resistant to bludgeoning, piercing and slashing damage.
-MATATABI: You become a cat with blue-flaming fur. (Sabertooth Tiger)
Your fur burns enemies on contact with 1d6 fire damage.
-ISOBU: You become a sea-strong kappa. (Dragon Turtle)
As a dash, you can roll into a ball and do 4d6 bludgeoning damage in your reach.
-SON GOKU: You become a bright-red gorilla. (Giant Ape)
Your Boulder Toss also deals fire damage.
-KOKUO: You become a dolphin-face white horse. (War Horse)
You are passively surrounded by 6 ft/2 m of white steam, advantage on DEX saves.
-SAIKEN: You become a jiggly poisonous slug. (Giant Slug)
You are immuned to acid, bludgeoning and poison damage.
-CHOMEI: You become a winged rhinoceros-beetle. (Carrion Beetle)
Flapping your insect wings pushes creatures smaller than you 6 ft/2 m back.
-GYUKI: You become a tentacled ox. (Giant Octopus)
In 1 action, you can whip 8d6 bludgeoning damage in a 12 ft/4 m reach.
-KURAMA: You become a mischievous kitsune. (Redtooth Werefox)
You are passively under the Detect Evil and Good spell.
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