Artificer
Base Class: Artificer

An augmenter takes ingenuity to the next level, creating fantastical treatments of the body than completely change one's physiology. This extension of body to a hybrid of robotics creates devastating  soldier, spies, and even helps to make the day-to-day functions of life. Their improvements can be simple quality of life fixes, as well as completely life-changing as a result.

Imbued Body

Beginning at 3rd level, choose a body part that you would like to Augment from the Augmentation list. This augmentation provides Expertise with the related skill as well as other benefits.

You gain additional augmented body parts at 6th and 15th level.

 

Bicep Fortification

  • Gain Expertise in Athletics
  • You have advantage on all grapple contests
  • Any melee attack (unarmed, melee weapon, or melee spell attack) gains a +1 to damage.

Calve Extenders (legs)

  • Gain expertise in Acrobatics
  • Gain the ability to disengage and dash as a bonus action.
  • You can always jump as if under the effects of the Jump spell

Digestion Dramatomizer

  •  Gain Expertise on Insight
  • You have advantage on all Constitution saving throws.

Frontal Lobe Embiggener (brain)

  •  Gain Expertise in one skill that uses the Wisdom stat
  • You have advantage against spells or abilities that would charm you.
  • For any spell that uses Wisdom as its spellcasting modifier, increase the Spell DC by 1

Larynx Longevitizer (mouth)

  • Gain Expertise in Persuasion, Deception, or Performance
  • You can still cast any spell with a verbal component, even if you are silenced.
  • For any spell that uses Charisma as its spellcasting modifier, increase the Spell DC by 1.

Neuron Enhancement Nanotechnology (brain)

  •     Gain expertise in one skill that uses the Intelligence stat.
  • You gain the effects of the Keen Mind feat
  • For any spell that uses Intelligence as its spellcasting modifier, increase the Spell DC by 1

Optic Sensor (Eyes)

  •  Gain expertise in Perception
  • You gain the ability to see through darkness, magical or otherwise, up to 120ft.
  • Any attack, melee, ranged, or spell attack, has a +1 to hit.

Pectoral Plate (Chest/torso)

  • Gain Expertise in Intimidation
  • Your AC is increased by 1

Phalanx Quickener (Fingers)

  • Gain Expertise in Sleight of Hand
  • You can still cast any spell with a somatic component, even if you are restrained. (This effect does not count if your fingers or hand are missing

Extra Limb

You design an additional arm that you place somewhere on your body. You have full control of the arm.

  • Your carrying capacity is increased by 50%.
  • You can take one extra action on each turn but that action must be used on an attack (one attack only) or a utilize action.
  • The extra limb benefits from the affects of the bicep fortifications.

Symbiotic Cyborg

At 9th level, your enhanced limbs have perfectly melded between their organic and synthetic composition.

  • Any bonus is increased to +2 instead of +1
  • Your imbued body parts symbiotically regenerate. Gain an additional hit die for each body part you have imbued.
  • Any body part you have imbued cannot be removed.

The Perfect Life Form

Gain access to all empowered imbued body parts. This includes all hit die and bonuses.

You also gain one final limb, granting you a second extra action, that has the same uses as the previous extra limb.

Gain one additional expertise of your choice.

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