Barbarian
Base Class: Barbarian

Your mutant gene has allowed you to access psychic abilities.

Pyschokinetic Grasp

Starting when you choose this path at 3rd level, your telekinetic abilities are heightened when you rage, allowing you to control the battle field. When you do so, for the duration of your rage your effective melee range is 30ft. You can make strength checks against creatures within this range, and choose a number of creatures up to your proficiency bonus+1 to effect with it. When your rage ends this effect also ends.

Clairvoyance

At 3rd level, you gain the ability to hover instead of using your normal walking speed, and can operate objects within 30ft. without use of limbs. You can also identify creatures alignments, armor class, and highest ability score.

Mental Fortitude

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. Any Intelligence saves can use your strength modifier instead.

As a bonus action, one per rage you gain the ability to create a force field around a creature, increasing the targets AC equal to your strength modifier. You can choose an additional target at 12th, and 17th level.

If your rage ends early these effects also end.


 

Hypnosis

Beginning at 10th level, you can use your grapple to hypnotize someone with your powers. whenever you use the grapple action on a creature while using rage and that creature fails the grapple check, they fall under the effects of the Dominate Monster spell.

Each time the creature takes damage while under the effect, it can roll athletics to escape the grapple again.

 You can use this ability 3 times per long rest.

Transcendence

Starting at 14th level, You awaken a new level or psychic abilities, an embark on your journey towards nirvana. At the beginning of your rage you choose a path of psychokinesis to embrace, gaining Truesight along with the benefits and downsides of the path. You also become immune to Psychic damage in all forms and can switch forms on a bonus action, provided you still have uses of rage left.

Additionally any creature that you grapple with Hypnosis you can choose to nullify their abilities (as long as it's Magical or Biological).

The Controller

When raging in this form you focus on the strengthening your telekinesis. While in this form you gain flying speed equal to your own, and can lift objects of weight equal to 1000 times your push, drag or lift. But you can no longer use forcefields or hypnosis during this rage.

The Juggernaut

You attract nearby rubble and particles to bolster your constitution. While in this form you gain resistance to all damage and become a large creature, but your movement is reduced by half.

The Medium

When raging in this form you become a ghostly spirit. While in his form All attacks made by or against you have disadvantage. and If any creature dies or becomes incapacitated within 30ft. of you, you can use your reaction to possess the creatures body. When possessing a body you gain the creatures statistics, and abilities. Additionally if the creature is dead you can ask their spirit questions. You possess this body for hours equal to your barbarian level. You leave the body if it is destroyed or if you are dispelled.

The Nirvana

Once You used all the other paths you achieve the path of nirvana. You have no enemies. all creatures that witness you in this state completely pacify and enter a calm state of mind. Any creature that witnesses you perceives you as a ally and trust you wholeheartedly. Additionally any creature who would be evil has its alignment changed to good, evil, or neutral. While in this form if you would take damage, instead that damage is reflected on the source of the damage. And you cannot attack in this form.

The Protector

When raging in this form you bolster you allies. When using this form you gain telepathy and can give forcefields to creatures equal to strength modifier, but each creature with a forcefield takes the place of creatures you’re can grapple. additionally these forcefields are stronger gaining an additional AC equal to half your proficiency bonus rounded down.