Ranger
Base Class: Ranger

The Swift Step Ranger have mastered using their constantly shifting attack styles and rapid movement to overwhelm their foes.

Swift Stepper Spells

When you reach a Ranger level specified in the Swift Stepper Spells table, you thereafter always have the listed spells prepared.

Swift Stepper Spells
Ranger Level Spells
3 Expeditious Retreat
5 Misty Step
9 Haste
13 Freedom of Movement
17 Far Step

Quick Swap

At 3rd level, you master techniques to move more fluidly in combat. You gain an additional 10 feet of movement speed, and you can switch between any number of melee and/or ranged weapons as a free action.

Drawing, stowing, and loading these weapons takes no action as well. You gain another 10 feet of movement speed when you reach 7th level and finally another 10 feet when you reach 11th level.

Swift Strike

At 3rd level, you can make a quick attack using the momentum built up from switching to your other weapon set. After you take your attack action, you may make one additional attack by switching to a different weapon style (ranged to melee or melee to ranged). When you make this additional attack, it deals an extra 1d4 of the weapon's damage.

Deft Roll

By 7th level, you know how to make an agile roll to get yourself into melee range, or to move yourself out to take a ranged shot. Once per turn, when you switch between your weapon styles, you may move up to 30 feet towards a creature (if switching to melee) or 30 feet away from a creature (if switching to ranged).

Moving this way does not count against your normal movement per turn, and it does not incur attacks of opportunity.

Relentless

At 11th level, your hands move as blurs, flashing out lightning quick strikes to keep the edge on your foes. You now use every tool in your arsenal to fight. You learn one cantrip from the Wizard or Druid spell list. You may now attack with a cantrip instead of a weapon for one of the attacks in the Swift Strike feature.

If you successfully hit with the two attacks from your Swift Strike feature, and the two attacks targeted two different creatures, you may make a third attack so long as it targets a third different creature and is a different style from the first two attacks' styles. (Example: Must be a melee weapon attack if the first two were magic and ranged weapon, respectively.)

Endless Assault

Starting at 15th level, you can unleash such a flurry of rapid attacks that you guarantee some will make purchase and land on your foes. The first attack you make after switching styles has advantage and if that attack is a spell, the target creature has disadvantage on the saving throw if there is one.

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