Barbarian
Base Class: Barbarian

An intellectual fighter who combines their unbridled emotions with intelligence and cunning on the battlefield to deliver unfathomable results. By targeting weaknesses, exploiting character traits and studying biology on and off the battlefield, they are formidable fighters who calculate the shortest path to victory and enact it through violent power and unbridled strength. Their high resilience to magical effects employed to manipulate others make them the perfect mage hunters, to which they enjoy the intellectual exchange of blows.

Target Weakness

Once per short rest, before you make a melee weapon attack against a creature, you can reduce the total of the roll by 5 minus your intelligence modifier. If the attack is successful, the weapon damage is doubled for that attack.

Debilitating Strike

Up to 3 times per short rest, when you make a successful weapon attack on a creature, you can inflict it with one of two of the following conditions:

Cripple. The creature makes a Dexterity saving throw. If it fails, until it recovers hit points, it takes a penalty to all D20 tests equal to your intelligence modifier.

Wound. The creature makes a Constitution saving throw. If it fails, until it recovers hit points, it takes 1d6 plus your intelligence modifier slashing damage at the start of it's turn.

 The DC for these checks is equal to 8 + your proficiency bonus + your Intelligence modifier.

Intellectual Monster

You add your Intelligence modifier to all weapon attacks.

Calculated Fury

While raging, you can spend a Bonus Action and an additional rage to go into a Calculated Rage. For the next minute, you automatically succeed intelligence saving throws and you can add your Intelligence modifier to all damage rolled for melee weapon attacks.

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