Base Class: Sorcerer
Ancient mages wrought magic that was never seen before, and will likely never be seen again, breaking the very will of the universe and molding it to their whim. These great mages of old were like gods walking among ants, and the echoes of their great feats can be seen and felt to this day. Descendants of these transcendent spell casters live on today, and even the smallest trace of that ancient blood has shown to grant remarkable magical abilities. These sorcerers are able to, if only briefly, tap into their awesome birthright and perform truly remarkable acts of magic.
Blood of the Ancients Quirks
| d6 | Quirk |
|---|---|
| 1 | Your blood is metallic silver and glows in the dark. |
| 2 | You give off a constant soft hum of energy. |
| 3 | Light appears to bend around you, like a lens. |
| 4 | Your skin is covered in strange runic symbols and patterns. Sometimes they glow softly. |
| 5 | Candle and/or lantern flames grow larger and brighter or smaller and dimmer depending on the volume of your voice. |
| 6 | You float up to a foot above the ground when you sleep. |
Ancient Spells
Starting at 3rd level, and when you reach a Sorcerer level specified in the Ancient Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Absorb Elements, Magic Missile, Alter Self, Levitate |
| 5 | Fly, Sending |
| 7 | Divination, Fabricate |
| 9 | Awaken, Telekinesis |
Abundant Power
Starting at 3rd level, the raw magic surging through your body allows you to occasionally cast spells with an ease surpassing that of any other mage.
Whenever you cast a spell between 1st and 5th level, roll a D100. If the resulting roll is 10 or lower, you cast the spell without consuming the corresponding spell slot. At 18th level, this occurs if the resulting roll is 15 or lower.
Arcane Flare
At 6th level, you are able to unleash a nova blast of pent-up raw magical energy. As an action, you may consume a spell slot to unleash a violent storm of pure magical force around you.
Each creature in a 20-foot-radius Emanation from you must make a Strength saving throw against your spell casting DC. Affected creatures take 2d8 force damage for every level of the spell slot consumed and are knocked prone by the impact on a failure, and take half as much damage and remain standing on a success.
Sorcerous Flow
At 14th level, occasionally when you dip into the vast pool of magic available to you, you tap into something even greater, and a surge of sorcerous energy flows through you.
When you cast a spell between 1st and 5th level without consuming a spell slot through the Abundant Power feature, you now also regain 2d4 Sorcery Points.
Power Beyond Power
Starting at 18th level, you have all but fully unlocked the great gift your ancestors have bestowed to you, and you cast powerful spells with a frightening ease.
If you would cast a spell between 1st and 5th level, that spell is cast one level higher than the spell slot used to cast it. If your Innate Sorcery is active, it is cast two levels higher instead.
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