Fighter
Base Class: Fighter

            Guild Enforcer

The Guild Enforcer is a fearsome figure in the underbelly of society, embodying the perfect blend of brute strength and cunning tactics. Serving as the muscle for criminal organizations, these fighters are adept at collecting debts and ensuring compliance through intimidation and skillful combat. With a reputation that precedes them, Guild Enforcers strike fear into the hearts of their enemies, wielding both weapons and psychological warfare to assert their dominance.

In battle, they excel at subduing foes with precise strikes that can trip or disarm opponents, making them formidable adversaries. Their presence on the battlefield can turn the tide of combat, as they instill fear and chaos in those who oppose them. Outside of combat, their silver tongues and menacing demeanor make them persuasive negotiators, ensuring their guild's interests are protected at all costs.

Whether enforcing the will of their superiors or carving out a reputation of their own, Guild Enforcers are the muscle that keeps the wheels of the underworld turning, feared by many and respected by their allies.

The Guild Enforcer subclass combines the brute strength of the Fighter with the cunning and stealth of a Rogue, creating a character that excels in both combat and social encounters. With their ability to trip and disarm opponents, Guild Enforcers are formidable foes on the battlefield, using intimidation and tactics to dominate their enemies and ensure the success of their guild. Whether collecting debts or securing protection, Guild Enforcers are a force to be reckoned with in any campaign!

Enforcer’s Strike

3rd Level: Enforcer's Strike

When you hit a creature with a weapon attack, you can choose to deal an additional 1d6 psychic damage. This damage increases to 1d8 at 10th level and 1d10 at 18th level. The target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier) or become frightened until the end of your next turn

Ruthless Tactics

15th Level: Ruthless Tactics

When you score a critical hit against a creature, you can choose to impose disadvantage on their next attack roll. If the target fails a saving throw against one of your abilities that frightens or incapacitates them, they take an additional 2d6 psychic damage.

Master Enforcer

18th Level: Master Enforcer

Your reputation as a fearsome enforcer has reached new heights. You can use your action to create an aura of intimidation in a 30-foot radius around you for 1 minute. Creatures of your choice in this area must succeed on a Wisdom saving throw or become frightened for the duration. While frightened in this way, they take 2d6 psychic damage at the start of their turns. You can use this feature once per long rest.

Guild Enforcer Image

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