Base Class: Sorcerer
From the moment they are born, Twinned Soul sorcerers have a second soul that exists within the body of a small ethereal beast like a cat, a raven, or a frog. This second soul grants the sorcerer unique and unusual powers. Always with their soul twin around, Twinned Soul sorcerers are often on the lookout for companionship and don't do well with being alone.
Twinned Soul Quirks
| d6 | Quirk |
|---|---|
| 1 | You occasionally speak with two voices overlapping. |
| 2 | On rare occasions, your Soul Twin loudly exclaims what you are thinking. |
| 3 | You and your Soul Twin cast each others' shadows. |
| 4 | You and your Soul Twin have identical arcane markings on your bodies. |
| 5 | On occasion, swap your sense of touch with your Soul Twin and the two of you feel what each other would be feeling for a short moment of time. |
| 6 | You sometimes exhibit the more primal/animalistic characteristics of your Soul Twin. |
Twin Soul Spells
Starting at 3rd level, and when you reach a Sorcerer level specified in the Twin Soul Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Animal Friendship, False Life, Mirror Image, Enhance Ability |
| 5 | Fast Friends, Motivational Speech |
| 7 | Arcane Eye, Locate Creature |
| 9 | Mislead, Steel Wind Strike |
Soul Twin
Starting at 1st level, you now have a second soul that exists in a Soul Twin - A small ethereal beast that follows you everywhere. You may choose from any beast of small or tiny size. The appearance is purely aesthetic.
As an action, you may summon your Soul Twin to battle. When you bring it in to fight, it remains for 1 minute or until it is dismissed or defeated, and it enters an unoccupied space within 30 feet of you that you can see.
The Soul Twin occupies its space, has 1 hit point, a +0 base modifier to all saving throws, and an armor class equal to 10 plus your Charisma modifier. If your Soul Twin is reduced to 0 hit points, you may return it to battle as an action.
As a bonus action on your turn, you may move your Soul Twin up to 30 feet to a space you can see and your Soul Twin cannot be moved further than 120 feet away from you. You may cast spells through your Soul Twin as though they originated from you.
It costs a number of sorcery points equal to the spell's level to cast spells from your Soul Twin (cantrips are free). Damage-dealing spells cast from your Soul Twin deal additional damage equal to your proficiency bonus. The bonus damage is the same as the original spell's damage.
Soul's Shadow
At 6th level, your Soul Twin's presence causes some of your magic to seep into the world around you. Any number of other creatures of your choice within a 10 foot Emanation from your Soul Twin gain a +1 bonus to spell attack rolls and spell DC.
Duality
At 14th level, the entirety of your magical abilities are shared between your two souls, and channeling magic through your twin is becoming more and more effortless. The sorcery point cost of casting spells your from twin is now halved. The new sorcery point costs for spells is as follows:
- 1st level spells now cost zero sorcery points to cast from your Soul Twin
- 2nd level spells now cost one sorcery point
- 3rd and 4th level spells now cost two sorcery points
- 5th and 6th level spells now cost three sorcery points
- 7th and 8th level spells now cost four sorcery points
- 9th level spells now cost five sorcery points to cast from your Soul Twin.
If you cast a 1st level spell from your Soul Twin, you may spend 4 Sorcery Points to cast two copies of that spell instead. You cannot cast this second copy using a higher level spell slot and the copied spell cannot be a ritual spell or a spell that requires concentration. You may choose new targets for the copied spell.
Souls Entwined
Starting at 18th level, the synchronicity that you now have with your twin has reached a level where the two of you can merge your souls temporarily. While your souls are together as one, your natural magical powers are unparalleled and you begin to radiate faint bluish light.
As a bonus action, you may pull your soul twin into your body and fuse your two souls together for 1 minute. For the duration, spells you cast have either three times their effective radius, deal three times their damage rolled, or last for three times their duration. You may use this ability twice per long rest.
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