Wizard
Base Class: Wizard

Transmuters specialize in the modification of energy and matter.  Everything in the world can be changed, and you delight in being an agent of this change.  You are able to see an manipulate the raw materials of creation and learn to alter both the physical and mental qualities of things, including people.

Transmuters are natural tinkerers and pranksters, turning people into toads, or copper into silver for fun and occasional profit, while others seek the power of the gods to make and destroy worlds.

Transmutation Savant

Choose two Transmutation spells, each of which must not be higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free.  The chosen spell must be of a level for which you have spell slots.

Minor Alchemy

You can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another.

You perform a special alchemical procedure on one object composed entirely of wood, stone (not gemstones), iron, copper, or silver, transforming it into a different one of those materials.

For each 10 minutes you spend performing the procedure, you can transform up to 1 cubic foot of material.

After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance.  This hour doesn't start until you have completed the entire tranformation process.  ex: if you change a wooden door that is 5 cubic ft into iron, the 1 hour time limit won't start until after you have completed the 50 minutes required for that tranformation.

Transmuter's Stone

You can spen 8 hours making a stone that stores transmutation magic.  You can benefit from the stone yourself or give it to another creature.  A creature gains a benefit of your choice as long as the stone is in the creature's possession.When you create the stone, you choose the benefit from the following options:

     Darkvision for 60 ft as per the PHB 2024 pg 365

     Increase Speed by 10 ft

     Proficiency in Constitution Saving throws

     Risistance to one of the following damage types: acid, cold, fire, lightning, or thunder

Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone provided the stone is on your person.

If you create a new transmuter's stone, the previoius one ceases to function.

Shapechanger

At 10th level, you add the polymorph spell to your spellbook, if it's not there already. You can cast polymorph without expending a spell slot. When you do so, you can target only yourself and transform into a beast whose challenge rating is 1 or lower.

Once you cast polymorph in this way, you can't do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot.

Master Transmuter

You can use your action to consume the reserve of transmutation magic stored within your transmuter's stone in a single burst.  When you do so, choose one of the following effects.  Your transmuter's stone is destroyed and can't be remade until you finish a long rest. 

Major Transformation. You can transmute one nonmagical object -- no larger than a 5 foot cube -- into another nonmagical object of similar size and mass and of equal or lesser value.  You must spend 10 minutes handling the object to transform it.  

Panacea.  You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter's stone.  The creature also regains all its hit points.

Restore Life.  You cast the raise dead spell on a creature you touch with the transmuter's stone, without expending a spell slot or needing to have the spell in your spellbook.

Restore Youth.  You touch the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years.  This effect doesn't extend the creatue's lifespan.

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