Rogue
Base Class: Rogue

Drow Shadowblades are fighters, protectors, and assassins who have trained in one of the most secretive sects of one of the most secretive societies in all the realms. By siphoning the essence of a shadow demon into themselves, they become experts in operating in the dark. A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re-forming in the Abyss, siphoning its essence into themselves.

The most well-known type of Shadowblade is a cunning assassin. An expert in many things. Stealthy and practically invisible. They protect enclaves and Underdark cities from enemies and track down thieves who make off with prized treasures.

Shadowblade Features

3 Strikes from the dark, Shadow Sword
9th Shadow Step
13th Everlasting Darkness
17th Devil's sight, Explosive Darkness

 

Strikes from the Dark

When you choose this archetype at third level, the bond with the essence of a shadow demon. As such, whenever you attack from dim light or darkness, you you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

In addition, when you deal Sneak Attack damage on your turn, you can use a bonus action to fill a 5 ft square with magical Darkness. This Darkness does not require concentration, but you can only have one such square active at any time.

Shadow Sword

The essence of the demon flows throughout your entire body. Starting at 3rd level, when you deal Sneak Attack damage on your turn, you can replace the damage you would normally deal with necrotic damage.

Shadowstep

Starting at 9th level, while in dim light or darkness, you can use a bonus action to teleport, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.

Everlasting Darkness

Starting at 13th level, you can cast the Darkness spell at will. If you do not already have the Darkness spell, you learn it. You can Shadow Step into a globe of darkness even if you cannot see into it.

Devil’s sight

Starting at 17th level, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Explosive Darkness

Starting at 17th level, when you deal Sneak Attack damage to a creature within 10 feet of a cube of Darkness created from the Strikes from the Dark feature, you can dismiss that Darkness. The creature must succeed on a Constitution saving throw (DC equals 8 + your proficiency bonus + your intelligence modifier). On a failed save, the creature takes 10 (3d6) additional necrotic damage or half as much on a success.

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