Base Class: Barbarian
You are a Barbarian who bares draconic blood within; unleash it.
Draconic Resilience
The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Barbarian level.
Parts of you are also covered by dragon-like scales. Granting you resistance to the damage type associated with your Draconic Ancestry.
Draconic Resistance (Acid)
Draconic Resistance (Acid)
Draconic Resistance (Cold)
Draconic Resistance (Cold)
Draconic Resistance (Fire)
Draconic Resistance (Fire)
Draconic Resistance (Force)
Draconic Resistance (Force)
Draconic Resistance (Lightning)
Draconic Resistance (Lightning)
Draconic Resistance (Necrotic)
Draconic Resistance (Necrotic)
Draconic Resistance (Poison)
Draconic Resistance (Poison)
Draconic Resistance (Psychic)
Draconic Resistance (Psychic)
Draconic Resistance (Radiant)
Draconic Resistance (Radiant)
Draconic Resistance (Thunder)
Draconic Resistance (Thunder)
Form of the Dragon
3rd-level Path of the Beast feature
When you enter your rage, you can transform, revealing the draconic power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
You choose the weapon’s form each time you rage:
Bite. Your mouth transforms into a draconic muzzle. It deals 1d10 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you gain a number of temp hit points equal to half the damage dealt. At level 6 this increases to 2d10 piercing and at level 14 it increases further to 3d10.
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. At level 6 this increases to 2d6 piercing and at level 14 it increases further to 3d6.
Tail. You grow a lashing, spiny tail, which deals 1d8 bludgeoning damage on a hit and has the reach property. If you hit a creature with this attack you can make a hit roll against another creature within 5 feet of the original target and within reach of this weapon. At level 6 this increases to 2d8 piercing and at level 14 it increases further to 3d8.
Draconic Might
Your rages pull strength from the primal might of dragons, transforming you into a hulking force of destruction. While raging, you gain the following benefits:
-Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with anything you are wearing. If there isn’t enough room for you to increase your size, your size doesn’t change.
-You gain two of the options from the Form of the Dragon Ability.
Winged Majesty
You gain a 50 foot fly speed and you ignore resistance to the damage type of your Draconic Ancestry.
Draconic Breath
As an action on your turn, you can exhale magical energy. The damage type is the type chosen for your Draconic Ancestry. Your breathe weapon has a recharge rate of (5-6).
Breath Weapon (Acid)
You exhale acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DEX saving throw DC (8 + proficiency + your CON modifier) taking your barbarian level d6 acid damage on a failed save, or half as much damage on a successful one.
Breath Weapon (Fire)
You exhale fire in a 90-foot cone. Each creature in that area must make a DEX saving throw DC (8 + proficiency + your CON modifier) taking your barbarian level d6 Fire damage on a failed save, or half as much damage on a successful one.
Breath Weapon (Force)
You create a shining bead of gravitational force in your mouth, then releases the energy in a 90-foot cone. Each creature in that area must make a STR saving throw DC (8 + proficiency + your CON modifier) taking your barbarian level d6 Force damage on a failed save, or half as much damage on a successful one.
Breath Weapon (Lightning)
You exhale lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DEX saving throw DC (8 + proficiency + your CON modifier) taking your barbarian level d6 Lightning damage on a failed save, or half as much damage on a successful one.
Breath Weapon (Radiant)
You exhale a burst of brilliant radiance in a 90-foot cone. Each creature in that area must make a CON saving throw DC (8 + proficiency + your CON modifier) taking your barbarian level d6 radiant damage on a failed save, or half as much damage on a successful one.
Breath Weapon (Thunder)
You exhale a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a CON saving throw DC (8 + proficiency + your CON modifier) taking your barbarian level d6 thunder damage on a failed save, or half as much damage on a successful one.
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