Monk
Base Class: Monk

A battle dancer fights using moves that seem more like a dance than anything else. They twist and turn on such a way to dodge and counter attacks made to them while also entertaining those that are watching them. They rarely stay in one place for very long always looking for a new style to add to their list of moves that they've collected. While there may not be any actual monasteries that actively teach this discipline the sight of a battle dancer is one that many people would revel at.

Dancer's Grace

When you choose this tradition at 3rd level, you gain proficiency in the performance skill, if you don't already. You also gain proficiency in one musical instrument of your choice.

Tempo

Your internal beat allows you to control the flow of combat. You may spend ki points to gain the following benefits.

Forte-1 ki point- you flow with an attack and remove any attack bonus to hit you.

Piano-2 ki point-after you land an unarmed hit you can channel your ki into the enemy in order slow them down. Lowering their speed down by half until your next turn.

Break it Down

Starting at the 6th level you have a mastery over switching between different styles freely and fluidly. Keeping enemies on their toes. As a bonus action, you can switch to one of these styles of combat every turn.

Tango - Adopt a stance that secludes enemies and keeps them moving. On switching to this stance make a grapple check against an enemy within range. On success, they have disadvantage on escaping the grapple so long as you have moved that turn. You keep moving and all attacks against you must roll a d20 on a 10 or lower they hit the enemy instead of you.

Thrash - Adopt a wild stance that lashes out at all surrounding you. On switching to this stance add your Dexterity modifier to unarmed attacks at those surrounding you. While in this stance your reckless abandon enhances your power and speed, increasing your movement by half of your current and increasing damage dealt by your performance modifier.

Freestyle - Adopt a stance that lacks a true form. On switching to this stance you may double your dexterity modifier to your AC. While staying in this stance you may use a reaction to make a single unarmed attack against a melee attacker who just attempted to attack you.

Grand Entrance

Starting at the 11th level you specialize at making memorable entrances into situations. At the start of combat you gain bonus to your initiative equal to your performance proficiency. You may also spend 3 ki points to take a turn on the surprise round.

All Eyes on Me

Starting at the 17th level, you thrive under pressure and with an audience. While you are in active combat with others your AC is increased by the amount of people focused on you.

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