Base Class: Bard
The lore of the Sword Dancers of Eilistraee is much closer to the bardic archetype of weaving magic through music and dance. This is a take on the Spellsong as a Bardic College. Eilistraee teaches that life is to be lived as art, bringing beauty, wonder and hope wherever you go. You embraced her ideals as your credo, and strive to make beauty shine even in the deepest abyss, using your music and song both to nurture and protect it.
Dark Maiden's Grace
Starting at 3rd Bard level:
• Wardancer: You can treat longswords as finesse weapons. When you are hit by a weapon or spell attack, while wearing up to light armor and not using a shield, you can use your reaction to add your Charisma modifier to your AC against that attack, potentially causing it to miss.
• Battle Rhythm: When making a Constitution saving throw to maintain concentration on a Bard spell, you may use your Charisma modifier in place of your Constitution modifier
• Spellcasting Focus: You can use your art as a spell focus. A melody played with a musical instrument of your choice, or your own voice, as you intone a song, count both as spell focus and as the verbal component of your spells. Likewise, your dance counts both as a spell focus and as somatic component of your spells.
• Spells Known: You learn the Eilistraee's Moonfire cantrip. Furthermore, the Spellsong is now part of the Bard spell list for you: when you gain a level and learn a new Bard spell, you can choose one of the six songs that make up the main spell.
Lesser Spellsong
Starting at 3rd Bard level, you learn to masterfully weave your inspiring music with sword and magic. When you cast given spells, they can benefit from one of the features listed below. You learn three spellsongs at 3rd level, and one more at level 6th and 14th .
Accelerando
Whenever you cast a bardic spell with beneficial effects, as part of the same action, you can expend one use of your bardic inspiration to allow one creature that is affected by the spell to immediately move up to a distance equal to his movement speed. This movement isn't affected by difficult terrain and doesn't provoke opportunity attacks. Once, until the end of your next turn, if the target is hit by an attack, or is forced to take a DEX saving throw, you can choose to roll your bardic inspiration die and add the result to their AC or saving throw for that attack or spell. A spell empowered by Accelerando ends one condition among grappled, restrained, and prone.
Adagio
Whenever you cast a healing spell from the Bard list, as a part of the same action, you can expend one use of your bardic inspiration and add the result of the roll to the amount healed. If the spell heals multiple creatures, each target receives bonus healing equal to the roll, but the casting time is increased by one step (bonus action becomes an action; an action becomes a full round; anything equal to, or greater than, one minute requires one more minute).
Maestoso
Whenever you cast an Enchantment or Illusion spell from the Bard list, or spells that include the Sanctuary effect, as part of the same action, you may expend one use of your bardic inspiration to force one creature to take the saving throw and any ability check required by that spell at disadvantage.
Sincope
Whenever you cast a bardic spell that deals damage, as part of the same action, you can expend one use of you bardic inspiration to make the spell release an explosion of blades of pressurized air. The creatures that took damage from the spell must make a further Strength saving throw or take additional thunder damage equal to the
number you rolled on the bardic inspiration die.
• Alternatively, when you cast a bardic spell with beneficial effects, as part of the same action, you can expend one use of your bardic inspiration to empower your allies. Upon the next attack (spell or weapon) made by one of the creatures affected by the spell, blades of pressurized air slash your enemy. If the attack hits, it deal its normal damage, and the target must succeed a Dexterity saving throw against your spell DC or take 2d8 thunder damage for a first level slot, plus 1d8 per spell slot level above first (up to a maximum of 5d8).
Vivace
Whenever you cast a bardic spell with beneficial effects, as a part of the same action, you can expend one use of your bardic inspiration to grant inspiration to the target. A spell empowered by Vivace also also ends the charmed or frightened conditions on the target
Song and Sword
Starting at 6th bard level, when you can cast a cantrip, you can make a weapon attack using a sword as a bonus action.
Greater Spellsong
Starting at 14th Bard level, you learn the empowered version of three of your lesser spellsongs.
Accelerando
Whenever you cast a bardic spell with beneficial effects, as part of the same action, you can expend any number of uses of your bardic inspiration to allow an equal number of creatures that are affected by the spell to either immediately move up to a distance equal to their movement speed. This movement isn't affected by difficult terrain and doesn't provoke opportunity attacks. Once per each target, until the end of your next turn, if they are hit by an attack, or are forced to take a DEX saving throw, you can choose to roll your bardic inspiration die and add the result to their AC or saving throw for that attack or spell. A spell empowered through Accelerando ends one of the following conditions for each target: grappled, incapacitated, prone, paralyzed, stunned, restrained.
Adagio
Whenever you cast a healing spell from the Bard list, as a part of the same action, you can expend any number of uses of your bardic inspiration to add the sum of your rolls to the amount healed.
If you spend at least 2 uses of Bardic Inspiration, you may also end either one disease, or one of the following conditions afflicting the target: poisoned, deafened and blinded. If you spend at least 3 uses of Bardic Inspiration, you may also end one curse afflicting the creature.
If the spell heals multiple creatures, then it ends one condition for each of them, and each target receives bonus healing equal to the sum of the bardic inspiration rolls, but the casting time is increased by one step (bonus action becomes an action; an action becomes a full round; anything equal to, or greater than, one minute requires one more minute).
Maestoso
Whenever you cast an Enchantment or Illusion spell from the Bard list, or spells that include the Sanctuary effect, as part of the same action, you may expend any number of uses of your bardic inspiration to force an equal numbers of creatures to take the saving throw and any ability check required by that spell at disadvantage.
Sincope
Whenever you cast a bardic spell that deals damage, as part of the same action, you can expend any number of uses of you bardic inspiration and make the spell release an explosion of blades of pressurized air. The creatures that took damage from the spell must make a further Strength saving throw or take additional thunder damage equal to the sum of your rolls, and be knocked prone.
• Alternatively, when you cast a bardic spell with beneficial effects, as part of the same action, you can expend any number of uses of your bardic inspiration to empower your allies. Upon the next attack (spell or weapon) made by a number of creatures affected by the spell equal to the spent inspiration uses, blades of pressurized air slash your enemy. If the attack hits, it deal its normal damage, and the target must succeed a Dexterity saving throw against your spell DC or take 2d8 thunder damage for a first level slot, plus 1d8 per spell slot level above first (up to a maximum of 5d8).
Vivace
Whenever you cast a bardic spell with beneficial effects, as part of the same action, you can expend any number of uses of your bardic inspiration to grant inspiration to an equal number of creatures that are affected by your spell. A spell empowered by Vivace also ends the charmed and frightened conditions on each target.
Previous Versions
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