Base Class: Monk
Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help, they bring a swift end as an act of mercy.
Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies.
The walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death.
Level 3: Level 3 - Hand of Harm
Once per turn when you hit a creature with an Unarmed Strike and deal damage, you can expend 1 Focus Point to deal extra Necrotic Damage equal to one roll of your Martial Arts die plus your Wisdom Modifier.
Level 3: Level 3 - Hand of Healing
As a Magic action, you can expend 1 Focus Point to touch a creature and restore a number of Hit Points equal to a roll of your Martial Arts die plus your Wisdom modifier. Additionally, when you use your Flurry of Blows, you can replace one of the Unarmed Strikes with a use of this feature without expending a Focus Point for the healing.
Level 3 - Implements of Mercy
You gain proficiency in the Insight and Medicine skills and proficiency with the Herbalism Kit.
Level 6: Level 6 - Physician's Touch
When you use Hand of Harm on a creature, you can also give that creature the Poisoned condition until the end of your next turn.
When you use Hand of Healing, you can also end of of the following conditions on the creature you heal: Blinded, Deafened, Paralyzed, Poisoned, or Stunned.
Level 11: Level 11 - Flurry of Healing and Harm
When you use Flurry of Blows, you can replace each of the Unarmed Strikes with a use of Hand of Healing without expending Focus Points for the healing. In addition, when you make an Unarmed Strike with Flurry of Blows and deal damage, you can use Hand of Harm with that strike without expending a Focus Point for Hand of Harm.
You can still use Hand of Harm only once per turn.
You can use these benefits a total number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest
Level 17: Level 17 - Hand of Ultimate Mercy
As a Magic action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 Focus Points. If the creature died with any of the following conditions, the creature revives with the conditions removed: Blinded, Deafened, Paralyzed, Poisoned, and Stunned.
Once you use this feature, you can't use it again until you finish a Long Rest.
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Posted Feb 7, 2026is it ok if i copy this to use as a personal private homebrew?