Base Class: Barbarian
All barbarians harbor within them the rage that grants them superior strength, constitution, and speed. For barbarians who follow the Path of the Dragon, that rage is the fiery wrath of a red dragon, the bestial cold of a white dragon, or fury that in some way encapsulates the rage of dragons.
These barbarians often hail from tribes who revere dragonkind, or who themselves are servants of powerful dragons. Their zealousness for dragonkind is the seed of their power, from which their dragonlike rage stems.
Dragon's Rage
When you choose this path at 3rd level, your rage emulates the wrath of a powerful dragon. Choose one of the following options:
Black Dragon. While you are raging, you gain the ability to breathe underwater and you gain a swimming speed of 30 feet. If you already have a swimming speed, it increases to 30 feet, unless it was already faster.
Blue Dragon. While you are raging, your strikes are empowered with lightning. On each of your turns, the first time that you hit with a weapon attack, that attack deals extra lightning damage equal to 1d6 + your barbarian level.
Green Dragon. While you are raging, your movement speed increases by 10 feet, and difficult terrain composed of natural materials such as plants, earth, and water doesn't cost you extra movement.
Red Dragon. While you are raging, your strikes are empowered with fire. On each of your turns, the first time that you hit with a weapon attack, that attack deals extra fire damage equal to 1d6 + your barbarian level.
White Dragon. While you are raging, your weapon attacks score a critical hit on a roll of 19 or 20.
Black Dragon
While you are raging, you can breathe underwater and you gain a swimming speed of 30 feet. If you already have a swimming speed, it increases to 30 feet, unless it was already faster.
Blue Dragon
While you are raging, your strikes are empowered with lightning. On each of your turns, the first time that you hit with a weapon attack, that attack deals extra lightning damage equal to 1d6 + your barbarian level.
Green Dragon
While you are raging, your movement speed increases by 10 feet, and difficult terrain composed of natural materials such as plants, earth, and water doesn't cost you extra movement.
Red Dragon
While you are raging, your strikes are empowered with fire. On each of your turns, the first time that you hit with a weapon attack, that attack deals extra fire damage equal to 1d6 + your barbarian level.
White Dragon
While you are raging, your weapon attacks score a critical hit on a roll of 19 or 20.
Dragon's Armor
Black Dragon
You gain resistance to acid damage.
Blue Dragon
You gain resistance to lightning damage.
Green Dragon
You gain resistance to poison damage.
Red Dragon
You gain resistance to fire damage.
White Dragon
You gain resistance to cold damage.
Fearsome Roar
Starting at 10th level, whenever you enter your rage, you can choose to unleash a fearsome roar as a bonus action. When you do so, every creature of your choice within 60 feet of you that can see you must make a Wisdom saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Charisma modifier. On a failed save, a creature is frightened of you. An affected creature can attempt the saving throw again at the end of each of its turns, ending the effect on itself on a success. The effect ends early if your rage ends.
Dragon's Flight
Starting at 14th level, whenever you enter your rage, you also sprout a pair of spectral draconic wings. These wings grant you a flying speed of 30 feet, however you do not have the ability to sustain flight. You cannot end your turn in the air; if you do, you fall. The wings disappear when your rage ends.
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