Base Class: Ranger
The Rōnin are masterless, wandering warriors, beholden to no code but their own. No two are the same, each with their own tale that led them down the warrior’s path. They are masters of many weapons, striking with blade and arrow in a spectacle of blinding speed and accuracy. Some Rōnin use their power to protect the vulnerable—vigilantes doing what they see as right, no matter the cost. Others pursue their own ends, unfettered by the consequences of their actions. Rōnin are dangerous combatants, hardened survivors, and above all things, free.
Slash Draw
The first time each turn that you hit a creature with a melee weapon attack using a weapon you drew that turn, the attack deals an extra 1d6 damage of that weapon’s type. This extra damage increases to 1d10 when you reach 11th level in this class.
Once per turn, when you make an opportunity attack, you can draw a weapon as part of that attack; gaining the Slash Draw feature.
In addition, you can perform two additional object interactions each turn, but you can only use these additional object interactions to draw or stow weapons.
Wandering Magic
When you reach a Ranger level specified in the Wandering Magic Spells table, you thereafter always have the listed spells prepared.
Wandering Magic Spells
| Ranger Level | Spells |
|---|---|
| 3 | expeditious retreat |
| 5 | blur |
| 9 | remove curse |
| 13 | death ward |
| 17 | legend lore |
Masterless
You are a solitary warrior, shackled by no code or authority beyond your own. Whenever you make a saving throw to avoid or end the charmed condition on yourself, roll a 1d6 and add the number rolled to the saving throw.
Cleaving Parry
When a creature makes a weapon attack against you while you have a stowed melee weapon and a free hand, you can use your reaction to attempt to parry that blow. Your AC increases by an amount equal to your Dexterity or Strength modifier (highest) against that attack, and you gain Temporary Hit Points equal to your proficiency bonus + your Wisdom modifier. After the attack hits or misses, you can then stow that weapon as a part of this reaction.
Multi-Weapon Mastery
You have advantage on the first melee weapon attack you make each turn, as well as advantage on the first ranged weapon attack you make each turn. In addition, being within 5 feet of a creature doesn't impose disadvantage on your ranged attack rolls.
Relentless Onslaught
The speed and ferocity of your onslaught is legendary. When you take the Attack action, each time you score a critical hit or reduce a creature to 0 hit points as part of that action, you can make one additional weapon attack. You can make up to three additional attacks with this feature per turn.
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