Rogue
Base Class: Rogue

FLICK OF THE WRIST

3rd-level Lasher feature

You gain proficiency with whips if you don't already have it. Whenever you hit a creature with a whip, the creature takes an extra 1d4 damage.

In addition, your knack with a whip allows you to manipulate objects with uncanny precision. You can use your whip to perform object interactions and tasks within the weapon's reach that would normally require a free hand, such as opening doors, pulling levers, or retrieving small objects.

LASHING STRIKE

3rd-level Lasher feature

You've developed keen nuance in your whip attacks. When you deal Sneak Attack damage with a whip, you can add one of the following Lashing Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack's damage is dealt. For example, if you add the Disarm effect, remove 1d6 from the Sneak Attack's damage before rolling.

If a Lashing Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and proficiency bonus.

Crack Down (Cost: 1d6) You can immediately make another weapon attack with the whip against the same target

Disarm (Cost: 1d6) You attempt to disarm the target. forcing it to drop one item of your choice that it's holding. The target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. You can immediately use a bonus action to pull the weapon to another space within the whip's reach.

Improved Trip (Cost: 2d6) If the target is Huge or smaller, it must succeed on a Dexterity saving throw or have the prone condition. You don't provoke opportunity attacks from creatures knocked prone this way.

If you are using the 2024 version of the Rogue, ask your GM about adding these options to your Cunning Strike effects.

LEATHER TETHER

9th-level Lasher feature

Your agility and skill with a whip allow you to perform incredible feats. You can use your whip to swing from objects, granting you a climbing speed equal to your walking speed. If your whip is the only thing holding you aloft on a surface, you fall if you attack with it. When you use your whip in this way, you movement doesn't provoke opportunity attacks.

MASTER LASHER

13th-level Lasher feature

Your expertise with the whip has reached new lengths. You gain the following benefits: Advanced Techniques. When you use your Lashing Strike's Crack Down effect, you can choose to forgo 1 additional Sneak Attack die to instead immediately make up to two weapon attacks, against any target in range. When you use your Lashing Strike's Disarm or Improved Trip effects, you can choose to forgo 1 additional Sneak Attack die, rolling both dice and subtracting the result from the target's saving throw against the effect.

Extended Reach. When you make a melee attack with a whip, your reach for it is 5 feet greater than normal

Quick Reflexes. While you are wielding a whip, other creatures provoke an opportunity attack from you when they enter the reach you have with the whip.

WHIP VIRTUOSO

Your skill with the whip is unparalleled You gain the followng benefits:

17th-level Lasher feature

You can use your Sneak Attack on a target even if you have disadvantage on the attack roll provided another enemy of the target is within 5 feet of it and isn't incapacitated When you hit a Large or smaller creature with a weapon attack using a whip, you can choose to pull the target up to 10 feet closer to you.

When you deal damage with a whip, you can reroll any number of the attack's damage dice, but you must use the new rolls.

Flick of the Wrist

You gain proficiency with whips if you don't already have it. Whenever you hit a creature with a whip, the creature takes an extra 1d4 damage.

In addition, your knack with a whip allows you to manipulate objects with uncanny precision. You can use your whip to perform object interactions and tasks within the weapon's reach that would normally require a free hand, such as opening doors, pulling levers, or retrieving small objects.

Lashing Strike

You've developed keen nuance in your whip attacks. When you deal Sneak Attack damage with a whip, you can add one of the following Lashing Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack's damage is dealt. For example, if you add the Disarm effect, remove 1d6 from the Sneak Attack's damage before rolling.

If a Lashing Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and proficiency bonus.

Crack Down (Cost: 1d6) You can immediately make another weapon attack with the whip against the same target

Disarm (Cost: 1d6) You attempt to disarm the target. Forcing it to drop one item of your choice that it's holding. The target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. You can immediately use a bonus action to pull the weapon to another space within the whip's reach.

Improved Trip (Cost: 2d6) If the target is Huge or smaller, it must succeed on a Dexterity saving throw or have the prone condition. You don't provoke opportunity attacks from creatures knocked prone this way.

Leather Tether

Your agility and skill with a whip allow you to perform incredible feats. You can use your whip to swing from objects, granting you a climbing speed equal to your walking speed. If your whip is the only thing holding you aloft on a surface, you fall if you attack with it. When you use your whip in this way, you movement doesn't provoke opportunity attacks.

Master Lasher

Your expertise with the whip has reached new lengths. You gain the following benefits: Advanced Techniques. When you use your Lashing Strike's Crack Down effect, you can choose to forgo 1 additional Sneak Attack die to instead immediately make up to two weapon attacks, against any target in range. When you use your Lashing Strike's Disarm or Improved Trip effects, you can choose to forgo 1 additional Sneak Attack die, rolling both dice and subtracting the result from the target's saving throw against the effect.

Extended Reach. When you make a melee attack with a whip, your reach for it is 5 feet greater than normal

Quick Reflexes. While you are wielding a whip, other creatures provoke an opportunity attack from you when they enter the reach you have with the whip.

Whip Virtuso

Your skill with the whip is unparalleled

You gain the following benefits:

You can use your Sneak Attack on a target even if you have disadvantage on the attack roll provided another enemy of the target is within 5 feet of it and isn't incapacitated When you hit a Large or smaller creature with a weapon attack using a whip, you can choose to pull the target up to 10 feet closer to you.

When you deal damage with a whip, you can reroll any number of the attack's damage dice, but you must use the new rolls.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2024 4:32:50 AM
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