Druid
Base Class: Druid

The Circle of the Chaos druids, also known as The Ferals, are a rare and mysterious faction, feared and respected for their connection to nature’s wild, untamable forces. Unlike other druidic circles, who seek balance and harmony with the natural world, the Circle of the Chaos thrives in the unpredictable, constantly shifting tides of creation and destruction. These druids believe that chaos is not a force to be resisted but embraced, for it is the true essence of life itself.

Their origins come from the land of Farmenia in a plain called Final-Land. Their power and chaos stems from Felador, the tree that binds the worlds together with life and destruction. These druids walked the fine line between madness and mastery, and many were revered as prophets of change, capable of reshaping the world through chaotic magic. Over time, the Circle of the Chaos became a powerful but elusive force, feared by both friend and foe, for their wild transformations and chaotic magic were both a blessing and a curse.

After the revival of the Felador tree, most of these druids went to explore other dimensions and therefore only a few are found in Farmenia today. The others wander between worlds teaching others about the power of Felador, wielder of chaos and bound force.

Level 3: Chaotic Wild Shape

When you expend a use of Wild Shape, the transformation is infused with chaotic energy. Roll a d10 on the Chaotic Shapeshift Table to determine which form you take.

At Level 6 your roll is 2d8, at Level 10 your roll is d20 and at Level 15 your roll is 2d10.

Chaotic Shapeshift Table

Dice Roll

Beast Name

CR

1

Weasel

0

2

Owl

0

3

Raven

0

4

Pony

1/8

5

Camel

1/8

6

Constrictor Snake

1/4

7

Giant Badger

1/4

8

Boar

1/4

9

Panther

1/4

10

Giant Goat

1/2

11

Ape

1/2

12

Warhorse

1/2

13

Crocodile

1/2

14

Black Bear

1/2

15

Brown Bear

1

16

Lion

1

17

Tiger

1

18

Dire Wolf

1

19

Giant Spider

1

20

Owlbear

3

Level 3: Circle of the Chaos Spell

When you reach a Druid level specified in the Circle of the Chaos Spells table, you thereafter always have the listed spells prepared.

Circle of the Chaos Spells

Druid Level

Prepared Spells

3

Color Spray, Detect Thoughts, Prestidigitation

5

Blink

7

Summon Elemental

9

Telekinesis

Level 6: True Animal

Your connection to the primal forces of chaos deepens, you gain the following benefits:

Nature Magic. You can cast the spells while you are in Wild Shape form.

Wild magic. While in Wild Shape form, you can cast Wild Magic Surge. Once per turn, you can roll d20 immediately after you cast spell with spell slot, while you are in Wild Shape form. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect.

Level 10: Bend of Nature

You can now share your chaotic transformations with others to create a Bend Wild Shape. As an action, you can touch a willing ally and expend one of their Wild Shape uses to transform them into a beast from the Chaotic Shapeshift Table. They assume the form you roll and retain control of the shape. Their Wild Shape follows all the standard rules, except the chaotic nature of the form chosen.

This transformation lasts for a number of hours equal to half your Druid level or until the ally reverts back to their original form.

You can't do so again until you finish a Long Rest.

Level 14: Primal Chaos

You have fully embraced the chaotic essence of nature, making your Wild Shape and magic even more unpredictable. You gain the following benefits:

Chaotic Apex Form. When you use Wild Shape, you can choose to enter your Primal Chaos Form. In this form, you embody the chaotic fury of nature. For 1 minute, your can form constantly shifts between multiple creatures. Each turn, you can use Chaotic Wild Shape as a Bonus Action without spend any Wild Shape. You can't do so again until you finish a Long Rest.

Controlled Wild Shape. When you cast Chaotic Wild Shape on yourself, you can choose which form to cast on yourself. You can't do so again until you finish a Long Rest.

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