Base Class: Artificer
An enlightened fighter and engineer hailing from The City of Limbus Company, Faust is one of the cornerstones of Dante's Sinners, serving in many capacities for Limbus Company.
Faust fights using her greatsword and utilizes her EGO actions to deal large amounts of single or AoE damage. This may hit allies or enemies. She has access to limited spells as an Artificer.
Tool Proficiency
You gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Faust Spells
3rd-level Faust feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Faust Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
| 1st | Command, Identify |
| 3rd | Augury, Suggestion |
| 5th | Nondetection, Speak with Dead |
| 7th | Arcane Eye, Confusion |
| 9th | Legend Lore, Scrying |
Fountain of Knowledge
Faust draws upon the Fountain of Knowledge, containing the world's experiences. She can use this feature equal to her intelligence modifier.
This knowledge need not be truly complete, and can simply be a clearer answer or explanation, assuming that the knowledge has been forgotten by too many people.
Representation Emitter Faust, Faust's Creation Tools
Faust knows all outcomes.
3d10 AoE damage, heal 1 of her highest spell slot for allies within 30 ft radius. Flip a coin to see if healing spell slot works. Heads wins, tails fails. 2 uses per battle. If the user attempts to use it past their limit, they take 30 damage.
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Faust, with her inventive might, has created small devices that buff hit. These small devices are typically not targeted, but if targeted can be destroyed in a single hit (Including AoE).
These small devices can only be activated up to 3 at any one time. Each device gives a +1 to hit to their wearer. Devices may be created for free during a short rest.
Faust's grand knowledge of the Knowing All Things grants her access to advanced schematics and blueprints, and may be able tap into ancient, future, alien, and divine technology. Such attempts come at great risk dependent on the time period. Attempting to access future or alien technology imposes extreme restrictions and debilitating effects.
Examples include temporarily decreased intelligence, massive psychic damage done to her, and permanent stat decreases, dependent on the level of technology acquired.
Hex Nail Faust, Faust's Awakened Crafting: Mephistopheles
Pierce... to the profundities of the heart...
Faust leaps up into the air, and stabs her giant nail into the enemy. This attack deals 5d10+5 piercing damage, and inflicts a vulnerability to the enemy for 5 turns. This causes them to take 5 additional damage from any source. Flip a coin to see if vulnerability takes effect. Heads wins, tails fails.
Can only be used once per battle. If used past this, take 50 damage.
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Faust invents... Mephistopheles engine... Say hello, corpse recycling! Works on humanoids, monsters, undead, etc.
Mephi can convert magical or natural life energy (Monsters) into EGO, which creates magic gems or special crafting materials, such as those required by certain blueprints and recipes. Amount of power creates different gems and crafting materials.
Example: The entire bodies of large MH Monsters will allow Mephi to craft special pieces, like superalloy or a semiconductor. Or something like hundreds of bodies.
Fluid Sac Faust, Telepole Faust
This battle will conclude with victory.
Faust leaps into the air, swinging a blood fluid sac with tremendous strength, dealing 10d10+15 bludgeoning damage in a 30 ft radius.
If used past your limit, you may active Stable Overclocked State or Unstable Overclocked State. If you have 1-3 slots left, you enter unstable. If you have 7-10 left, you enter stable. If you have 4-6 left, you flip a coin for either state.
Stable grants access to powerful actions and only targets enemies (unless allies are inside radius).
Unstable grants access to powerful actions and can target anyone.
Overclocked continues using Fluid Sac Faust, and hits twice a turn.
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Lightning: Fully charged.
Faust gains werewolf skin and thrusts a giant telepole into the enemy. This deals 8d10+10 lightning damage. Con save, if failed the enemy is paralyzed for 1 turn. Grant 1 turn Haste to 2 allies of choice. All allies deal 5 extra damage on next turn for whole round. Flip coin for haste effect.
Use once per short rest.
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