Base Class: Fighter
A Spear Master is usually a fighter committed to leading the charge with his peers both in and out of combat. On the battlefield the dominate and control with their superior reach. They are compelled to honor and glory on and off the battlefield
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Superior Polearm Training
Starting at 3rd level, your mastery over polearms becomes apparent. Whenever you take the attack action while wielding a Spear, Lance, Glaive, Pike, Quarterstaff, Halbert or Trident, you can use your bonus action to make an attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack and deals 1d6 bludgeoning damage.
Additionally, a Spear deals 1d8 piercing damage (1d10 versatile) while wield by you. It also gains a reach of 10ft and the thrown distance increases to 40/80.
Battlefield Awareness
Starting at 7th level, you are always aware of the tides of battle and their changes and are ready to capitalize on openings while on the battlefield. When a creature enters your melee range while you are wielding a Polearm, they provoke attack of opportunities from you and if you hit with your attack of opportunity their speed is reduced to 0 until the end of their turn.
Also, whenever you move 15ft or more on your turn while wielding a Polearm, you can substitute one of the attacks of your Attack Action to make a charge attack. This attack deals 1d8 damage of the weapons damage and the creature must make a Strength Saving Throw (DC 8+ your proficiency + your strength modifier) or be knocked prone.
Crowd Control
Starting at 10th level, you become a master of locking down your opponents. Whenever you make use of your Superior Polearm Training's ability to make an attack with your bonus action using the other end of your weapon you can impose a Strength Saving Throw (DC 8 + your proficiency + your strength modifier) on the affected creature. On a failure, the creature falls prone.
Improved Crowd Control
Starting at 15th level, you've mastered the art of controlling your surroundings on a battlefield. Whenever you use your Crowd control feature, you can knock up to two creatures within your range.
Additionally, your Polearms now count as magical for the purpose of overcoming resistance and immunity to nonmagical attack and damage.
Dragoon
Starting at 18th level, you've reached the epitome of Spear fighting. You gain a +1 bonus to AC while you are wielding a separate Spear in each hand. You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light. You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Additionally, you can use the Spear's versatile trait even when holding it with one hand.
Comments