Rogue
Base Class: Rogue

A Ninja of the Night is someone who has trained and mastered the arts of stealth and subterfuge to the point of being almost supernaturally talented at said skills.

Ninja Training

Start by choosing your Ninja specialty and Gain Proficiency in your choice of:

  • Enhanced Arsenal. Gain Proficiency in 1 Martial Weapon,
  • Enhanced Defense. Gain Proficiency in Medium Armor and shields
  • Enhanced Range. extend the range of your Ranged weapon attacks, including Thrown Weapon Attacks, by half the weapons. This increases to double the weapons range at Level 17.

Gain Proficiency in your choice of skill: stealth, Sleight of Hand, Acrobatics, Deception, Performance or Survival(Pick 2)

Gain Proficiency in your choice of tool: Poisoners kit, Forgery Kit or Disguise Kit(Pick 1)

As a Bonus Action, you can do one of the following.

Sleight of Hand. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket.

Lastly, You gain access to Ninja Techniques that you may use by giving up a certain number of D6 from your next Sneak Attack. you gain a new technique at Levels 9, 13 and 17.

  • Ninja Technique: Disruptive Disengage.(Costs 1D6) Used when you use your Cunning Action: Disengage. Gain Advantage on your next stealth check or Attack on target you are disengaging from.
Enhanced Arsenal

Gain proficiency in a Martial Weapon of you choice.

Enhanced Defence

Gain Proficiency in Medium Armor and Shields.

Enhanced Range

Increase the range of Ranged Weapon Attacks and Thrown Weapons by half the weapons range. This increases to double the weapons range at Level 17.

Ninja Agility

You’ve trained to gain almost supernatural agility granting you these benefits.

Ninja Climb. You gain a Climb Speed equal to your Speed.

Acrobatic Jumper. You can determine your jump distance using your Dexterity rather than your Strength.

Swift Sprinter. You gain an additional 5 feet of movement speed.

Ninja Expert

When you make a Dexterity (Stealth) check, you can treat a d20 roll of 9 or lower as a 10.

Gain Expertise in one of your Ninja Training Skills or Tools.

Gain another 5 feet of movement speed.

Gain a new Ninja Technique:

"I am the Night"

You have mastered the art of blending into and moving about the shadows granting you advantage on stealth checks. you also gain the Shadow Sprint, which grants an additional 15 feet of movement while in dim light or darkness and increases to 30 feet at Level 17. Shadow Sprint does not effect your stealth rolls.
Additionally, Gain a new Ninja Technique:

  • Ninja Technique: Shadow Blend(Costs 3d6). When in dim light or darkness and you use your Cunning Action: Hide, you can also make yourself Invisible till the start of your next turn and ends early if you are in bright light or make an attack.

Ninja Master

Your existing Ninja techniques no longer Cost d6 from your next Sneak Attack.

Gain 10 feet of movement speed

Gain a new Ninja Technique:

  • Ninja Technique: Shadow Strike.(costs 4d6) Used when your Sneak Attack lands a critical hit, use Max damage for the Sneak Attack dice. Additionally, if the target survives, they have disadvantage on their next Attack and the Next Attack on them has Advantage.

Previous Versions

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10/8/2024 9:16:57 AM
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