Paladin
Base Class: Paladin

In a world where the cycle begins within a divine kitchen and ends with a devouring bite, frugality is a virtue.  The realms are created through great efforts of the divine with limited resources. One must then be careful and frugal in expending them.  The paladins following the ideals of frugality act effectively and never back down before completing a task at hand.  These paladins consort with every kind of entity and deity of they believe that is will facilitate their efforts.

Channel Divinity

Emergency Resources.  You can use your Channel Divinity to restore magic to your magic items.  As a part of your short rest, you focus divine magic on the items that you are attuned to.  If those items have any charges that replenish under certain conditions, such as regaining some of them at dawn, they regain all expended charges.  If the items have features that require you to finish a long rest to use them again, you are considered to have finished a long rest for the sole purpose of using those items' features again; you don't gain any other benefits of a long rest.

Recycle.  You can use your Channel Divinity to regain resources that you and your allies have recently spent.  As an action, you wave your hand in a general direction where you and your allies have spent resources.  All nonmagical items and object that you and your allies have expended within the last 10 minutes return to you and your allies in their former conditions; for example, a broken arrow returns to the ally who shot it and it mended.  The total worth of the items restored in this manner can't exceed 1,000 gp.

Aura of Mortality

Beginning at 7th level, balancing energies swirl around you, making sure no damage goes to waste. When a creature comes within 10 feet of you for the first time or starts its turn there, it must succeed on a Charisma saving throw or lose all of its damage resistances until the start of its next turn.


At 18th level, the range of this aura increases to 30 feet.

Magical Conservation

Starting at 15th level, when you roll for initiative, the next spell you cast does not expend a spell slot.

Devouring Form

At 20th level, you can assume a darkened form of yourself, devouring anything around you, wasting nothing within your reach.  As an action, you can magically become devouring darkness, gaining the following benefits for 1 minute.

  • You have immunity to damage from nonmagical attacks.
  • At the end of each hostile creature within 60 feet of you must succeed on a Strength saving throw or be pulled 15 feet toward you.  A creature that is Huge or larger is immune to this effect.
  • A creature that touches you or hits you with a melee attack while within 5 feet of you takes forces damage equal to 2 times your Charisma modifier.
  • All unattended nonmagical objects within 60 feet of you are pulled 15 feet toward you at the end of each of your turns.  An object that is Huge or larger is immune to this effect.  Any object that can be pulled toward you by this feature disappears and is destroyed when it comes in contact with you.

Once you use this feature, you can't use it again until you finish a long rest.

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