Base Class: Druid
Some life is made of wire and steel, rather than flesh and bone. Druids who find credence in this notion join the Circle of Configuration and shun all ties to nature, aligning themselves instead with constructs and machines. Some do this because construct forms offer superior strength and adaptability compared to that of beasts. Others, however, believe that constructs represent a higher form of life, for constructs are ageless, designed with a clear intent, and are made to be free of hunger, thirst, and disease.
Druids Strange, alien worlds are watched over by strange, alien druids. A druid’s magic is an embodiment of the natural world; however, in the vastness of space, "natural" usually means something completely unrecognizable to one’s home planet. Some worlds are dominated by exotic megaflora, whereas others have hardly any vegetable life at all. Alien animals come in innumerable forms, ranging from exoskeletal monsters of claws and teeth, to unusual crossbreeds between animal, fungus, and plant. Yet more druids align themselves with artificial environments, becoming one with machines, circuits, and steel. These druids cast off the old conventions of naturalism and embrace the new technology of the ‘verse as a way to push life forward. What is life, after all, if not adaptable? Druid Circles Though their organization is invisible to most outsiders, druids are part of a society that spans the land, ignoring political borders. All druids are nominally members of this druidic society, though some individuals are so isolated that they have never seen any high-ranking members of the society or participated in druidic gatherings. Druids recognize each other as brothers and sisters. Like creatures of the wilderness, however, druids sometimes compete with or even prey on each other. At a local scale, druids are organized into circles that share certain perspectives on nature, balance, and the way of the druid
Construct Form
you gain the ability to use Wild Shape on your turn as a bonus action, rather than an action. However, you lose the ability to assume the shape of a beast. Instead, you can use it to take a Construct Form. While in your Construct Form, you can use your bonus action to switch into a Configuration or to switch your current Configuration into another one. You have the following Configuration options: Juggernaut Configuration. Your Armor Class increases by 2. Whenever you take bludgeoning, piercing, or slashing damage, you can subtract 2 from the damage taken. Additionally, your Photon Cannon is replaced by the following: Repulsor Gauntlet. Melee Weapon Attack: Your spell attack bonus to hit, one target. Hit: 8 (1d10 + 3) force damage. Construct Form Medium const ruct, neutral Armor Class 15 (natural armor) Hit Points 25 (15 + 5 × your druid level) Speed 30 ft. STR 16 (+3) DEX 16 (+3) CON 14 (+2) INT 6 (−2) WIS 10 (+0) Condition Immunities charmed, poisoned Senses passive Perception 10 Languages — Challenge — Constructed Nature. You don't require air, food, drink, or sleep. Actions CHA 8 (−1) Photon Cannon. Ranged Weapon Attack: Your spell attack bonus to hit, range 60/180 ft., one target. Hit: 9 (2d8) radiant damage. Additionally, starting at 6th level, while transformed in any Configuration, you can attack twice, instead of once, whenever you take the Attack action on your turn
Machine Code
Starting when you choose this circle at 2nd level, you gain the ability to speak the native code-language of machines. You can use this language to interact with arcane terminals and ship computers from range and to communicate with constructs, even if you don't share a language Gain proficiency in Data
When hacking can use Wisdom instead of Intelligence
Speaker of Steel
At 6th level, your empathy for constructs allows you to persuade their programming to your side. As a result, constructs can be charmed by you, even if they would otherwise be immune to being charmed. Additionally, if you cast the animal friendship spell, or speak with animal, you can target a construct with the spell.
Stalker Configuration
Starting at 10th level, you gain a Configuration optimized
for stealth and subterfuge. As a bonus action, you can
activate a cloaking device to temporarily warp the light
around you and hide yourself from view. You become
invisible until the beginning of your next turn, or until you
make an attack, or cast a spell. Once you use this ability,
you can't use it again on the following round.
Additionally, you have advantage on Dexterity
(Stealth) checks while in this form and you gain the
following action, in addition to your Photon Cannon:
Antimatter Dagger. Melee Weapon Attack: Your spell
attack bonus to hit, one target. Hit: 5 (1d4 + 3)
necrotic damage. Once per turn, you deal an extra 14
(4d6) damage if you have advantage on the attack
roll, or if the target is within 5 feet of one of your
allies that isn't incapacitated and you don't have
disadvantage on the attack roll.
Photon Cannon now adds wisdom modifier to damage
Mecha Transformation
Starting at 14th level, you can use your action to switch to an empowered version of your Juggernaut Configuration: a towering Mecha Configuration. While in this form, you have all the benefits of being in your Juggernaut Configuration, except you retain your photon cannon attack option and you subtract 4 from all damage you take, instead of 2. In addition, you become Large size, have advantage on Strength checks and saving throws, and can use your bonus action to make two melee weapon additional attacks when you take the Attack action. You can remain in this configuration for up to 10 minutes. Once you enter this configuration, you can’t do so again until you finish a long rest.
Comments