Barbarian
Base Class: Barbarian

 

Path of the Walking Quake Features
Barbarian Level Feature
3rd Thunderous Aura
6th Thunderous Soul
10th Thunderous Shield
14th Raging Thunder

Thunderous Aura

Starting at 3rd level, you emanate a Thunderous, magical aura while you rage. The aura extends 15 feet from you in every direction, but not through total cover.

Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. 

If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d8 Thunder damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d8 at 10th level, 3d8 at 15th level, and 4d8 at 20th level.

Thunderous Soul

At 6th level, the Thunder grants you benefits even when your aura isn’t active.

You gain resistance to Thunder and Force damage, and can't be knocked prone.

 Thunderous Shield

At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Thunder Soul feature while the creature is in your Thunderous Aura.

Raging Storm

At 14th level, the power of the Thunder you channel grows mightier, lashing out at your foes. The effect is based your Thunderous Aura.

When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked back 15 ft and knocked prone, as if struck by a thunderwave.

 

Thunderous Aura

Thunderous Aura

Starting at 3rd level, you emanate a Thunderous, magical aura while you rage. The aura extends 15 feet from you in every direction, but not through total cover.

Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. 

If your aura’s effects require a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d8 Thunder damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d8 at 10th level, 3d8 at 15th level, and 4d8 at 20th level.

Thunderous Soul

 

At 6th level, the Thunder grants you benefits even when your aura isn’t active.

You gain resistance to Thunder and Force damage, and can't be knocked prone.

Thunder

 

You gain resistance to Thunder and Force damage, and can't be knocked prone.

Thunderous Shield

 

At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Thunder Soul feature while the creature is in your Thunderous Aura.

Raging Thunder

Raging Storm

At 14th level, the power of the Thunder you channel grows mightier, lashing out at your foes. The effect is based your Thunderous Aura.

When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked back 15 ft and knocked prone, as if struck by a thunderwave.

Thunder

When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked prone and knocked back 15 ft, as if struck by a thunderwave.

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