Base Class: Barbarian
Dragons are cool, barbarians are cool, so cool subclass
Draconic rage.
When entering rage, you can instead choose for draconic rage, to do so you use up one more of youre rage uses. The blood of your draconic ancestors coarses through your veigns. When the rage starts, you can choose a dragon type from the list below. The dragon affects the damage type your breath weapon deals and the damage type you gain a resistence to.
Breath Weapon: When you use your breath weapon, exhale destructive energy in a 15-foot cone . Each creature in the area must make a Dexterity saving throw, taking damage based on your draconic ancestry on a failed save, or half as much damage on a successful one.
**Damage Types by Ancestry**:
- Black Dragon: Acid
- Blue Dragon: Lightning
- Brass Dragon: Fire
- Bronze Dragon: Lightning
- Copper Dragon: Acid
- Gold Dragon: Fire
- Green Dragon: Poison
- Red Dragon: Fire
- Silver Dragon: Cold
- White Dragon: Cold
Draconic scales
at 6th level, when entering dragon rage, a layer of sturdy draconic scales grow all over your skin. if you're not wearing any armor, your AC is set to 12 + CON modifier + DEX modifier. Enemys trying to deal slashing or piercing damage now have disadvantege on the damage roll.
Draconic wings
At 10th lvl, when entering draconic rage, you sprout a pair of draconic wings, granting you a fly speed equel to half your walking speed. at 15th level, it increases to being equel to your walking speed.
Spirit of the Dragon
Starting at 19th level, when you enter Dragon Rage, you can choose to summon the Spirit of the Dragon, a powerful spectral avatar of your draconic ancestors, instead of using the normal benefits of Dragon Rage. Doing so costs 2 uses of Rage. The spirit fights alongside you and lasts for 1 minute or until it is reduced to 0 hit points.
Once you summon the Spirit of the Dragon, you can’t do so again until you finish a long rest.
Spirit of the Dragon
The spirit takes on a form reflecting your draconic ancestry, manifesting as a powerful, spectral dragon with the following traits:
- Size: Large
- Armor Class: 17 + your proficiency bonus
- Hit Points: 10 + 5 times your barbarian level
- Speed: 40 ft. (Flying speed of 60 ft.)
- Damage Resistances: Bludgeoning, Piercing, Slashing, and the damage type associated with your draconic ancestry (e.g., fire, lightning, cold, etc.)
- Damage Immunities: Poison
- Saving Throws: Strength + your proficiency bonus, Dexterity + your proficiency bonus
Actions (the spirit has its own turn):
The Spirit of the Dragon acts on its own initiative immediately after you. It follows your verbal commands (no action required), and if no commands are given, it acts to protect you and your allies.
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Draconic Claw
Melee Weapon Attack: + your proficiency bonus + your Strength modifier
Hit: 2d8 + your barbarian level of damage (the damage type matches your draconic ancestry). -
Breath Weapon (Recharge 5-6)
The spirit exhales destructive energy in a 30-foot cone. Each creature in the area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature takes 5d6 damage of your draconic ancestry’s type, or half as much on a successful save. -
Frightful Presence (Once per Summon)
When the Spirit of the Dragon appears, each creature of your choice within 30 feet of it must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature becomes frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Previous Versions
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10/10/2024 7:05:17 PM
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Coming Soon
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