Base Class: Druid
Druids of the Circle of the Winds draw on the tremendous power of the storm and the forces that rule them. Some view themselves as embodiments of nature’s wrath, seeking vengeance against those who would disavow their oath to the sanctity of nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the changing winds, the seasons, and the mighty storms they bring. Riding the rush of turbulent currents, the clash and thunderous lightning, and reading the changing tides in the skies, Druids of the Circle of the Winds harness the ferocious power of the storm, to protect and champion the balance of nature in all things.
Circle of the Winds Spells
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Circle of the Air Spells |
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Druid Level |
Prepared Spells |
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3 |
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5 |
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7 |
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9 |
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11 |
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13 |
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Wrath of the Winds
As a Bonus Action, you can expend a use of your Wild Shape to manifest an Emanation that takes the form of a zephyrous wind crackling with lightning that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the Incapacitated condition.
Once manifested, as a Bonus Action on your subsequent turns, you can choose another creature you can see in the Emanation. The target must succeed on a Constitution saving throw against your spell save DC or take lightning damage and, if the creature is Large or smaller, be pushed up to 15 feet away from you. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die). If a creature fails their Constitution saving throw, they must also succeed a Dexterity saving throw against your spell DC or be knocked prone.
Activate Wrath of the Winds
When you manifest the Emanation, as a Bonus Action on your subsequent turns, you can choose another creature you can see in the Emanation. The target must succeed on a Constitution saving throw against your spell save DC or take Lightning damage and, if the creature is Large or smaller, be pushed up to 15 feet away from you. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die). In addition, if the target fails their constitution saving throw, they must succeed on a Dexterity saving throw or be knocked prone.
Elemental Affinity
The size of the Emanation created by your Wrath of the Winds increases to 10 feet.
In addition, you gain a Flying Speed equal to your movement.
Activate Elemental Affinity
The size of the Emanation created by your Wrath of the Winds increases to 10 feet.
In addition, you gain a Fly Speed equal to your movement.
Elemental Embrace
Flight. Your Flying Speed increases to double your movement speed.
Resistance. You permanently gain resistance to Cold, Lightning, and Thunder damage.
Activate Elemental Embrace
Flight. While Wrath of the Winds is active, you gain a Flying Speed of double your movement speed.
Gift of the Winds
Instead of manifesting the Emanation of Wrath of the Winds around yourself, you can manifest it around one willing creature within 60 feet of yourself. That creature gains all the benefits of the Emanation and uses your spell save DC and Wisdom modifier for it.
In addition, you can manifest the Emanation around both the other creature and yourself if you expend two uses of your Wild Shape instead of one when manifesting it.
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