Base Class: Warlock
Deep in hidden lairs, arcane prisons, or beyond the planes we know? Dragons older than merely 'ancient' slumber. When these dragons stir, the gods go quiet. Should one of these dragons awaken? Entire planes may face their end, or at least a new beginning. These elders are the epitome of dragonkind, both in their might and in their greed for their favored hoards. Those who find their lost names, a shed scale, or some other bond to the Elder Dragons may be able to tap into their dreaming fantasies. And should their desires align?
Perhaps you can become one of their latest possessions.
Expanded Spell List
An Elder Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dragon's Hide
Starting at 1st level, your AC is equal to 10 + your Dexterity modifier + your Charisma modifier when not wearing armor.
Additionally, you can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Disbelieve
Starting at 6th level, you can assume the confident presence of an elder dragon in the face of harm. As your reaction when an attack, spell, or other effect would render you incapacitated, paralyzed, petrified, unconscious, or reduce you to 0 hit points, you may choose to disbelieve. If you'd failed on a saving throw, you instead succeed. If you would be reduced to 0 hit points, you are instead reduced to 1 hit point.
Once you use this feature, you can’t use it again until you finish a long rest.
Leave the Ground
Starting at 10th level, you may cast feather fall and levitate at will, without spell components. While you are unconscious, both spells are treated as active for you without concentration - allowing others to move you and your equipment easily and preventing harm from falls or dangerous surfaces. Allies within range also benefit from feather fall's effects, up to its normal number of targets.
Hoard Energy
Starting at 14th level, as a reaction to suffering acid, cold, fire, lightning, or poison damage, you can use your reaction to gain resistance to that damage type until you complete a short or long rest. You also regain an expended spell slot, which may exceed your normal limit by 1 slot.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Previous Versions
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8/4/2019 3:39:15 AM
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Coming Soon
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