Barbarian
Base Class: Barbarian

A warrior that carries the worlds sorrows and curses inside of them. Using the negative effects of curses, this subclass fights by effecting those around them with just a portion of misfortune or bolstering their allies by taking their bad luck

Suffering: Curse of anguish

Firstly, you have resistance to all damage except psychic

Secondly, as a reaction, when an ally within 30 feet is about to lose hit points from an on coming source of damage, you can cause them to be completely unharmed by taking the damage in their stead as the curse of pain will transfer the damage to you instead. However, damage received from this transfer is not affected by any of your resistances, and thus, will be taken outright

At level 8: When taking damage in an ally's place, you first roll a constitution saving throw against a number equal to 20-your barbarian level. if you succeed the damage received is halved (rounded up)

Judas Goat: Curse of Failure

As a bonus action, you can target either yourself or an ally that is not a familiar and coat them in an aura of failure for up to one minute. This aura emanates from the target with a radius of 10 feet and all within it roll with disadvantage on attacks, saving throws, and skill checks, including allies.

Ladybug: Curse of Misfortune

As a free action, when one or more allies within 30 feet of you roll at disadvantage on a skill check, saving throw, or attack roll, you can reverse the odds by making them roll at advantage instead a number of times equal to your proficiency bonus per long rest as long as long as is it not a charisma based skill check and they did not intend to gain disadvantage to increase their chance of success. Ex: doing something risky that would make you roll at disadvantage is fine as the intention is to succeed (jumping on a dragons back) but purposely trying to get disadvantage to increase your odds of success is not, negating the ability (purposely using a spell to give you disadvantage before doing something)

Additionally, when an ally rolls with advantage or a hostile enemy rolls with disadvantage withing 30 feet of you, they roll 3 dice instead of just 2

Cruel fate: Curse of Atonement

You can see painful misfortunes ahead of time but can do nothing to stop your fate. As a result, rather than avoiding the pain, you can make sure your allies are alright instead. As an action, you can end your rage but give a number of allies equal to your proficiency bonus resistances to all damage except psychic. This functions similar to concentration meaning that your allies have resistance until concentration ends after one minute or you lose concentration. However, doing so results in you taking 2d12 necrotic damage at the end of your turn + 20-your barbarian level level for each time an attack successfully hits one of your protected allies in that same turn

Note: Any damage received from the "recoil" of this ability will not affect your concentration, and you can do this a number of times equal to your proficiency bonus per long rest

Invalid: Curse of the untouched

When damaged by an enemy while raging, the attacker suffers damage necrotic damage equal to your constitution modifier each time they hit you

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