Base Class: Artificer
Dark madness
Who you are? What you are? A brilliant genius or a madman? By peering into the nature of the universe and seeking to replica is wonders with your own hand you stumble onto something dark, something which fills your mind with madness and slowly transforms your body into something inhuman... Shall you dive deeper into the darkness with is toying with your existence? Or will you close your eyes and turn away from the unknown...
Voidlands Explorer Spells
You gain Voidlands Explorer spells at artificer's levels listed.
Voidlands Explorer Spells
| Artificer's Level | Spells |
|---|---|
|
3rd |
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|
5th |
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|
9th |
|
|
13th |
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|
17th |
Artifact of the Voidlands
On 3rd level one of your limbs (your choice) transforms into a mechanical artifact. This artifact works as your normal limb, but it also have few extra features.
Voidlands Power Manipulation: you can use this mechanical limb as a spellcasting focus for your Artificer's spells.
Void Rend: you can make a special melee spell attack with it. Use your Intelligence for attack and damage rolls for this attack. On hit, your target takes (2d4) force damage. Damage die of this ability changes as you level up in this class: to 2d6 at 5th level, to 2d8 at 11th level, and to 2d10 at 17th level.
Void Collapse: as a reaction to being hit by a melee attack, you can teleport into an unoccupied space within 10 feet of you. From 11th level whenever you use this feature, you will also gain resistance to all damage until start of your next turn.
Threat Detection System
From 5th level your mechanical artifact limb gets upgraded with two new special functions.
Rapid Response Mode: add your Intelligence modifier to your Initiative Rolls.
Advanced Perception: add a bonus to your Perception Skill equal to your Intelligence modifier.
Power Scanner: on the first round of combat, you can use your bonus action to scan all creatures within 30 feet of you who are not behind total cover. You will learn AC, maximum hit points, challenge rating, and class levels (if any) of all creatures you scan.
Cyber-void Advancements
When you reach 9th level, then your body experiences further modifications, some of your organs get replaces by superior mechanical artifacts. You gain following bonuses:
- Gain a bonus to all of your Saving Throws equal to your Intelligence modifier;
- Gain +2 bonus to your AC;
- You become immune to poisoned condition and resistant to poison damage.
Special Void Cannon
Starting on 15th level, you become further empowered by mad science of the Voidlands. Whenever you force another creature to make a Saving Throw due to an effect of one of your spells or when you attempt to hit a creature with your Void Rend ability, then as a bonus action on the same turn you can make a special spell attack against a creature within 30 feet of you. Use your Intelligence for the attack and damage rolls for this attack. On hit, your target will take (1d10) force damage and you will gain temporary hit points equal to the half of damage done (rounded down).
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