Base Class: Bard
How to better unite a group of people than through Music and Dance. Living by these principles, Bards from the College of Performance have learned that music and a simple dance can convey positive emotions and peaceful intentions faster than any sentence ever could. Learning from a variety of different songs and dances, Bards from this College can aid their group and adapt to a multitude of situations both in and out of combat.
Delightful Dancer
Starting at Level 3, you gain Proficiency with Weaver's Tools and in Charisma (Performance) Checks and have Advantage on any Charisma (Performance) Checks you make while dancing.
Unarmored Defense: While not wearing armor or carrying a shield, your Armor Class equals 10 + your Dexterity Modifier + your Charisma Modifier
Harmonic Performance
When gaining this Feature at Level 3 you can choose 2 Dances to learn out of the List below. You learn an additional Dance when reaching Levels 5, 9, 13 and 17 in this class and can swap 1 of your known dances when gaining a new Level in this Class.
While not wearing any armor you can use a Bonus Action to start a Performance. Choose one out of your known dances whose effect will take place during the Performance, lasting for 1 Minute or until Incapacitated, dropping to 0 Hit Points or manually ending the Performance using a Bonus Action or using your Curtain Call. Only one Dance can be performed at a time and this Feature can still be used while using a shield, as long as you are proficient with it.
Each Dance has a Curtain Call. This effect can be used once per Performance and immediately brings the Performance to an end.
You can start a number of Performances equal to your Proficiency Bonus and regain all expended uses after finishing a Long Rest.
Ballad of a starry Sky
You summon the Court of starry Skies in a 90 ft.radius Dome centered around yourself, which resembles a clear night sky and is filled with Dim Light. At the start of your turn you can choose 3 creatures within in the Court. They recover 5 Hit Points and, if they are affected by the charmed or frightened condition, they can use their reaction to make a saving throw to resist the effect.
Curtain Call: Using an Action, you call down the Stars of the Court to recover a number of Hit Points equal to twice your Bard Level split between any number of creatures within the Court.
Encapsulating Focus
Losing yourself in your Performance and ignoring all Distractions you gain advantage in all constitution saving throws made to maintain concentration on a spell while your Performance lasts.
Curtain Call: When a creature within 30ft. of you has to roll a Constitution Saving Throw to maintain Concentration on a Spell, you can use your Reaction to roll one of your Bardic Inspiration Dice and add the amount rolled to the Saving Throw.
Enthralling Waltz
Starting your most eye-catching Dance, any creature within 60ft. that can see you has disadvantage on an Intelligence (Investigation) or Wisdom (Perception) Checks that don't focus on you, as you draw the attention of all nearby bystanders.
Curtain Call: As an Action you can choose a number of creatures equal to your Charisma Modifier (Min. of 1) you can see within 60ft. which have watched your Performance and are not hostile towards you. They have to succeed on a Wisdom Saving Throw against your Spell Safe DC or be charmed by you for 1 Hour or until harmed by you or your allies. Creatures with 5 or less Intelligence can't be charmed by this effect. While being charmed in this way, a creature idolized you and acts as your greatest fan, trying to spread the word of your grandiose Performances and even opposing creatures hostile to you, as long as not being harmed themselves.
Lotus of Distant Waters
Drawing on the power of Dreams long gone, you enhance the attacks of your allies. Any Time a creature you can see within 60ft. range takes acid, cold, fire, lightning, poison or thunder damage, you can use your reaction to use and roll up to 3 Bardic Inspiration dice and add the amount rolled to the damage the creature takes.
Curtain Call: As an Action you cause the Lotus of Distant Waters to bloom around yourself in a tidal wave. All creatures within a 20ft. sphere get marked by the Lotus of Distant Waters for 1 minute and loose the Invisible Condition and any Elemental Damage Resistances while being marked. Any Attacks targeting a creature with a mark of Distant Waters have advantage and any healing it receives is doubled. The Mark dissipates early once the creature takes Damage or gets healed.
Opera Solitaire
Retreating from the Spotlight, you summon a Performer made out of Water within an unoccupied space within 60ft. The Performer materializes as a medium Humanoid creature and lasts for the Duration of the Performance or until dispelled by Dispel Magic. With a Bonus Action you can move the Performer up to 30ft. over solid Ground or Water and he can telepathically inform you of the area he perceives. When casting a Spell, you can cast it as if you were standing in the Space of the Performer, but have to use your own senses. The Performer disappears early as soon as he is more then 300ft. from you.
Curtain Call: Using an Action, the Performer magically switches Places with another creature either you or the Performer can see, grants them temporary Hit Points equal to your Bard Level and stabilizes them, if they were at 0 Hit Points.
Twilight's Delight
When starting a Performance of Twilight's Delight, you choose in which Domain you start the Performance.
While performing in Farya's Light Domain, once per turn when a creature within 30ft. regains Hit Points you can choose a different creature within range to regain Hit Points equal to your Proficiency Bonus. While performing in Wolyo's Shadow Domain, once per turn when a creature within 30ft. of you takes damage you can choose a different creature within range to take damage equal to your proficiency bonus.
Curtain Call: Using a Bonus Action you switch Domains. This Curtain Call won't end your Performance and can be used multiple times.
Veridian Duet
Starting a Duet-Performance, you choose one creature within 30ft. to be your Dance Partner for the Performance and gaining the same Benefits as you. While performing, you can add 1D4 to any D20-Test you roll. If the roll is already affected by a similar effect, like the Bless Spell, you can still only add 1D4.
Curtain Call: When a creature within 30ft. of you fails a D20-Test, you can use your Reaction to let them reroll the D20 and choose which roll they want to use. Both Dance Partners can use the Curtain Call once, ending the Dance for themselves.
Waterfowl Dance
When starting your Performance you draw on the Waters around you to create a magical blade in your Hand. This Blade can take the form of any Simple Melee Weapon or Martial Melee Weapon with the "Light" or "Finesse" Property. The Blade is considered Magical and appears to be made out of Water. You can use either Strength or Dexterity for any Attack and Damage Rolls made with this Weapon and it has a +1 Bonus to Attack and Damage Rolls, which increases to +2 and +3 when reaching Level 9 and Level 17 in this class respectively. The Weapon disappears once the Performance ends or you are disarmed.
Curtain Call: You can use an Action to unleash a Torrent of Attacks with the Weapon you created. You can make a number of Weapon Attacks equal to your Charisma Modifier (Min. of 1) against creatures withing range, rolling separately for each attack and healing yourself for the Damage dealt. You can only target a single creature with up to 2 Attacks and you can't use Weapon Mastery Effects on the Attacks.
Whirling Winds
Drawing on the power of the elements around you, you call the winds to your aid. During your Performance your movement speed increases by 15 ft., the range of your high and long jumps are doubled and you won't be affected by difficult terrain.
Curtain Call: As an Action you focus your minor control over the Elements granted by your performance and create a whirlwind centered on a point you can see within 30 ft. Every creature in a 15ft. radius except for yourself has to succeed on a Strength Saving Throw against your Spell Safe DC or be pulled 10 ft. towards the center of the Whirlwind and fall prone
Inspirational Performance
Starting at Level 6, when starting your Performance, you can give out one of your Bardic Inspirations as part of the same Bonus Action.
All the World's Your Stage
When gaining this Feature at Level 14, the Maximum Duration of your Performances increases from 1 Minute to 10 Minutes. Your Performance no longer ends when using your Curtain Call, but you can still only use the Curtain Call once per Dance.
In Addition, you have mastered one of your Dances to Perfection, using and emitting it's harmonic energies even while not actively performing. Choose one of your known Dances as your Signature Dance. You permanently gain the Benefits of your Signature Dance as long as you are not incapacitated, unconscious or wearing armor. You can use the Curtain Call of your Signature Dance once per Short Rest or by spending one Use of your "Harmonic Performance" Feature. You do not get the Benefit of your signature Dance during the Performance of a different Dance.
Notable Clarifications: You can freely swap between the Domains of "Twilight's Delight", the Waterfowl Blade, Court of starry Skies and Solitaire Performer can be summoned at will with a Bonus Action for up to 10 minutes and only you gain the Benefits from "Veridian Duet", unless starting a Performance and asigning a Dance Partner.
Previous Versions
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Posted Jul 14, 2025"I am Malenia, Blade of Miquella"