Paladin
Base Class: Paladin

The Oath of the Vampire is a Dark oath that corrupts a paladin's divine energy. From Vampiric Knights, Thralls, and even still living servants of an undead lord, this oath is powered by undead energy and tends to corrupt any who take it. Your Divine Smites no longer deal radiant damage but necrotic damage instead.

Tenets of the Vampire:

  • Consume the blood of those you conquer.
  • Never enter a mortal domicile without permission.
  • Never reveal the history of vampires to mortal.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Crown Spells
Paladin Level Spells
3rd comprehend languages, fog cloud
5th misty step, spider climb
9th nondetection, vampiric touch
13th blight, polymorph
17th antilife shell, dominate person

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Undead Resistance. As a bonus action, You and all allies with 10 feet gain resistance to spell damage for one minute. The distance increases to 30 if one creature that has willingly consumed your blood is within 30 feet of you.

Rebuke. Whenever a creature you can see within 30 feet of you succeeds on a spell saving throw against your spell save DC, you can use your reaction to deal 2d8 + your Charisma modifier necrotic damage to that creature.

Undead Alignment

Starting at 7th level, you can now expend 5 Hit Points from the pool of healing power of lay on hands to restore a first level spell slot instead of providing healing. 

Vampiric Fortitude: Additionally, as an action you can grant yourself or a creature you can touch, resistance to non-magical bludgeoning, slashing, and piercing damage for one minute. This ability can be used a number of times per long rest equal to you Charisma Modifier.

Vampiric Blessing

Starting at 15th level, you no longer suffer the effects of aging that plague other creatures and gain the following benefit.

Vampiric Flight: You can spend an action to gain a flying speed that is double your walking speed once per long rest. This ability lasts for one hour and while active you can take the dash action as a bonus action.

 

Form of the Vampire

At 20th level, your undead energies can be focused to make you a lethal weapon in combat. You can use your action to gain the following benefits for 1 hour:

  • You can score a critical hit on a 19 or 20.
  • Any hostile creature that ends its turn within 5 feet of you takes 2d6 necrotic damage.
  • You heal yourself for 1d6 plus your charisma modifier at the end of each of your turns.

This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.

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